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Old 01-29-2008, 04:09 PM   #88
Nogrod
Flame of the Ainulindalė
 
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Join Date: Jan 2006
Location: Wearing rat's coat, crowskin, crossed staves in a field behaving as the wind behaves
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Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.
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Quote:
Originally Posted by Legate
I thought I'm going to die before I finish reading that
Well, if you of all the people feel like that I guess there's not a lot of people reading and / or thinking about this...

Happily being able to play does not require one to know all the niceties of the game. In the end only the Wizards and the sub-mods need to have a clear conception of what to do and what is possible / allowed. And they should be volunteers as they were the last time.

No one should just state their wish to be a Wizard here or anywhere else in the 'downs but they should PM the mod eventually declaring their willingness.

Quote:
Originally Posted by Legate
what if the sub-mod misinterpretates what the Wizard told him? And there may be importance in every word and the formulation of the Wizard, and this will be lost by the sub-mod's interpretation.
In this one I could see it as a natural possibility like the idea that in a really big village everyone does not have a chance of hearing everything all others are saying (not time to read all the posts that is)... So maybe the minions just didn't get the full picture of their Wizard's intentions if they were so finetuned? Narrationwise we could come up with an idea that makes that kind of scene possible... no problem with that. I think it more important for a Wizard to be able to decide herself whether she wishes to reveal her identity to her chosen ones.

Quote:
Originally Posted by Legate
To the rest: good, good, only don't overcombinate the rules. I think the game looked good enough as it was, don't overstretch it (I'm referring to introducing more gifteds etc...).
I hope I'm not doing it. On the contrary I'd wish to see a few balancing acts to bring the GW and the village to a bit more competitive position and to make certain things a bit more fluent. So not overstraching but making it straighter and more even.

I can see that all the talk I made above may look like nitpicking and too thorough... but in the end when the game is played one needs clear rules to every situation and deciding those rules requires every thing and chance to be thought patiently beforehand (so that we don't make a same kind of blunder the first game suffered from just because the mod had to make a decision about an un-thought-of situation in a hurry).
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