I'd like everybody to see the line that really sealed the deal, when he asked me to be co-narrator. The line that really made me want to write.
Quote:
Originally Posted by ModGod
The narrative just needs to be vague, mysterious, and able to be reread after the fact in a completely different way.
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Just that, hm? That's all? You know,
just write narratives in which everything is completely the opposite of reality, in which nothing is given away, where nobody will have any idea what is going on, but which, when the game ends, will make total sense, and which, the entire time, is pleasant to read.
How could I ever have resisted the challenge of mistaken identities, strange weather phenomena, and misguidance disguised?
I must admit, I loved it. This game was fun to watch and fun to write for. You all did a great job serving your purpose. Which was obviously just entertaining me and my dear phantom.
Quote:
Originally Posted by Saucie
I did particularly like Fea's narration featuring my re-telling of her game.
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I particularly liked your re-telling of my game. I was honored to be remembered so long after that game had occurred. I couldn't resist including it, in even greater detail (which took a good bit of time to dredge up in my memory; I'd forgotten some of the key plot points). A bit of vanity and humbleness, neatly combined into one fun monologue. It doesn't matter! She's crazy! He's crazy! We're all bloomin' flappin' crazies 'round here! Wheeeeeeeee!