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Originally Posted by Volo
Great game, great game... (though the rift between different levels of players made it hard, I really wish the Junior games were still up)
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As a teacher I have always believed in the method of dropping the students in to the high seas / deep waters (whatever your idiom is) and to see how they can manage themselves ashore... I think that goes with WW as well. I think fex.
Xyzzy,
Shasta and
Isabell have learned much of this our way of playing the werewolf with their participation and I'd hope to see them all in future games getting even more involved and playing the "analytical werewolf" as someone of them (
Isabell?) called it back in this game. It's so much more fun and challenging than just making random in-character posts all the game through...
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I really don't understand what's wrong with umm... "flip-flopping". On the contrary, I'd feel much more scared with somebody always repeating the same and staying safe with it. A jump from the safe-mode is mostly a sign of an Innocent, or it has been in the games I've played in.
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I do agree with you here! The ones who seem to be sure about their choises are more suspicioius to me than those who make it openly "might be and might be not". The latter honestly care about the outcome - the first ones just love to make the lynch the way they see fit as they know the situation... There are exceptions though but anyhow that's my general feeling... like people who really find out the baddies!
So no rule to be taken here but consideration case by case... and that's the hard part!