Quote:
Originally Posted by Volo
Feanor: No suspicions or help what so ever. Hey, if you want us to love you, give a reason.  Votes easy prey. Not helpful - not Wolf? Well, she herself opposed that logic... 
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Hi there. You should love me because I'm so darned cute.
And the reason I haven't been around much is mostly that the cycles begin and end at 6:30 PM my time. The only computer I have access to is beyond my parents' bedroom and my mom crashes around nine (ah, old people). If I can't get on between those times, my play-time is limited to the second half of each DAY, and if something comes up (ever-likely)...
Here's my trouble: I generally only play in villages with limited roles, so I never mastered what roles are even within the possibility space of this game. I'm still crooked on a cobbler, much less thieves, priestesses, and druids.
So we have ordinary innocents (I'm ridiculously glad to see I'm not the only one, even if the only way I know is spotting dead people. For a brief moment, I was concerned that everybody had a different role and the point of the game was to kill everyone and see what happened).
We have at least one more werewolf[e].
Druid acts as seer, judging by the eyes being gouged out in the night. So our seer is dead. Is there anything to say we don't secretly have another one somewhere?
The Thief did... what?
And Sauron's Priestess was... an ally to the wolves? Maybe?
It's killing me to know that these roles existed and to have no idea at all what their point was.
Villagers screw up, wolves manipulate, seers see, hunters hunt, rangers protect, mythos steal roles. That's really as much as I've got down.
Did I miss anywhere where it told us
how many gifteds there are, if not
what they are?