Quote:
Originally Posted by Nogrod
Have you Volo any basic guidelines concerning the characters? You said they should be human, but then...
From the first post I can gather that we're going to be at least a bit on the lighter side with them. But should they be relating to some actual cultural habitats in the ME? Should they be modern ones or could they be anything (resulting is post-modern mix of very differnet kinds of characters)?
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Huh... I'm sorry, the information I gave there is indeed misguiding.
First of all I want to say that I'll take freedom, probably very little, in changing the characters to fit the story. I might also take some freedom in other matters of the game, but you'll just have to trust me with that, in no means will I try to spoil anybody's game.
The characters. Human (not of Numenor). Middle of second age. Funny but not over the top. Think of making a "basic normal human". You may well give your character skills with wielding weapons or any other possible (or not possible, but then it will remain only in your character's head. F.ex. if your character has the skill that he/she can cast fireballs, he/she will try and believe doing that in need, but it won't help him/her too much...) skills, but you won't be able to carry anything but your clothes to the game.
I must appologise to those who have already sent their characters with ideas better than what I allow. All of the characters are good otherwise, but little changes (either by me or you) will be made.
About starting the game. I'll (just now, sorry, forgot...) spam via PM to get more players. We'll also have to make up all the riddles with Kath and some preparations before the game can begin.
About riddles. If you have any great ideas about the riddle about yourself, you can share them. You'll know the riddle about yourself anyway, so the only thing you'll miss this way is what me and Kath might invent...