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Old 04-17-2007, 09:52 AM   #2
Volo
Silver in My Silent Heart
 
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Join Date: Aug 2006
Location: the great beauty
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White-Hand Rules and such

The basic stuff:
No double-lynches.
No retractions.
Day/Night ends 15:00 (3 PM) GMT (I might not be able to post long story bits...)
The first Night starts at 15:00 GMT on the24th of April!

Votes are all hidden!
Vampires can't vote!
More on voting and the Lynch Seer system: here.

Please, don't change your Signiture, Avatar, location or any other BD information, if you can avoid it.

Random facts:

- All of deaths are shown in the morning (when the Night changes into Day)
- All of the dreams/protections/kills may contradict each other and a lynched person may be protected after he/she is dead. Meaning that the Gifteds, Vampires and the Shade can waste their powers on a person who is already dead.
- The Good Gifteds can't PM each other.
- The specific role of the Vampire won't be told to the Seer or the Shade.
- The specific role of the Vampire will be told at death.
- The game will start with a Night.


Roles during gameplay:

Villagers (hoping for 11): Innocents, who try to survive by lynching a person during day. Win by getting rid of the three Vampires.

Seer: PMs a name to the mod during the night. The mod then tells the role of the person ”dreamed of” to the Seer. Is on the side of the Villagers.

Ranger: Posts a name to the mod during the night of whom the Ranger wants to protect. The person the Ranger protects won’t die if a Vampire or the Shade tries to kill him/her. Can't protect the same person twice in a row, but can protect him/herself. Is on the side of the Villagers.

Hunter: May at any time at all post a name to the mod. If the Hunter dies, his/her current target dies as well, this is not a ”logical hunter”, so whoever the Hunter choses, dies. Is on the side of the Villagers.

All above are on the same team and win if the all of the Vampires are lynched. The "Good people" can vote, and that is their main way of killing. The strength of the Good people is quantity.

Vampire Seer: A Werewolf that can use the skills of a Seer, but gets to know the role in morning so that he/she won't be able to tell it to his/her fellow Vampires until the next Night begins.

Vampire Ranger: A Werewolf that can use the skills of a Ranger. Can save his/her fellow Vampires (or him/herself) from the Shade or the Hunter.

Vampire Hunter: A Werewolf that can use the skills of a Hunter. (A free kill on death.)

Vampires win if the total of non-Vampires (except the Shade) is equal to the number of Vampires. F.ex.: the Shade, the Seer, a Villager and two Vampires are alive: the Vampires and the Shade win. The Vampires can't vote. The Vampires can PM each other during Night and may kill one person once a Night by sending the name to the Mod.

Shade: To survive the Shade has the skills of the Ranger, Seer and Vampire, this means that the Shade can either protect (The Shade is an exeption in the Ranger category as it can't protect itself!), dream or kill during the night, but can’t do the same thing twice in a row. The Shade doesn’t care if the Vampires or the Villagers win, it wins too as long as it's alive in the end of the game. The Shade can vote. The Shade is the most important single role, use it wisely.

Every role may and should and has to discuss during the Day in the game thread about whom to vote for. Of course the Vampires must bluff, others may bluff as much as they want. Don't reveal your roles openly as that gives an advantage to your enemies.


Characters:

I’d like you to make yourselves a character. You don’t have to play in-character during the game but you can. The roles would help me in writing the stories.
So please fill this in and send me as a PM:

(All characters are human! This character profile is not compulsory, but is of help!)

"The characters. Human (not of Numenor). Middle of second age. Funny but not over the top. Think of making a "basic normal human". You may well give your character skills with wielding weapons or any other possible (or not possible, but then it will remain only in your character's head. F.ex. if your character has the skill that he/she can cast fireballs, he/she will try and believe doing that in need, but it won't help him/her too much...) skills, but you won't be able to carry anything but your clothes to the game."

Appearance:
Physical: what does your character look like? Clothes, face, thin, bulky...?

Mental: what is your character like mentally? Brave, kind, hates red shoes...?

Skills: what can your character do well/not well? Hobbies/profession/special skills?

Gender: m/f?

A short biography if you wish.


List of players:
Gil-Galad
The Saucepan Man
Rikae
Boromir88
Nogrod
Eomer of the Rohirrim
Thinlómien
Brinniel
Legate of Amon Lanc
Aganzir
Meneltarmacil
Xyzzy
Roa_Aoife
Macalaure
Diamond18
Shastanis Althreduin
Celuien
Kitanna
Sleepy Ranger
Durelin
Glirdan
Rune Son of Bjarne
The Sixth Wizard

Wow! So many, so quickly!

Oh, and the Vampires will be Aganzir, Thinlómien and Nogrod.
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Last edited by Volo; 05-02-2007 at 07:46 AM.
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