Quote:
Originally Posted by Lommy
I agree. And almost everytime these rushed last-minute lynches kill innocents...
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One of the reasons that I am generally against retractable votes. While I appreciate the last-minute excitement that they can bring, the downside is that a villager (whether a Wolf or an innocent) can suddenly be turned on and lynched without having much, if any, say in the matter. Further, it can largely exclude from any meaningful participation in the lynching all of those who are not able to be around at the end of the Day.
To my mind, a vote is a vote is a vote, and it should be final. Suspicions can be aired, accusations can be made, threats can be issued, but a vote is something which should be carefully considered. To my mind, non-retractable votes encourage much more strategic play - from Wolves and innocents alike. The timing of the vote becomes much more important (although this admittedly can sometimes be forced upon a player by RL committments). It also allows the Day to tell more of a continuous story, rather than one with a final twist at the end of which turns it on its head.
An enjoyable game, nevertheless, from a spectator's perspective. Congrats to the villagers (although I was, as always rooting for the Wolves) and excellent modding, Nogrod. I liked the new roles, the assassin and the informant particularly. I do wonder, though, whether there is room for both a hunter and an assassin in a single village.
In my view, it could have gone either way until near to the end. The declarations, however, are what made the difference. While (with the exception of Ang's) they were essentially forced by events, they were all timed to maximum effect. With a hunter role like Boro had in this game, combined with at least one ranger, there is a good argument for revealing on Day 1 every time.