I re-read the rules of the game today.
How strict will be the policy with staying in character?
I mean, it's pretty hard to make fex. post-analysis for someone staying in an RPG-mode. It's possible, but requires time. And surely there is the question how to relate to someone's earlier posts "in character"...
Should we have some shared understanding of the surroundings and the basic infrastructure (more than there being an inn-keeper for us all to address in the beginning) if we are going to be in an RPG-style writing here?
Don't get these questions wrong, Glirdy. I see it as a nice and interesting challenge to play werewolf in this manner, but we should have quite clear understanding of the rules and especially the practises of how to do things, shared by all of us, if we wish the game to go smoothly...
And just to you as a mod to ponder: Have you considered the fact that in character -playing will with high probability increase the number of occupation / race-related lynches at least in the beginning and so the rules should be set slightly on the side of the villagers? (I was just thinking about these surprises of yours in a situation where the village is from the beginning in a bit worse situation than in a "normal game" of 16-17 with 3 wolves and full arsenal of gifteds)
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Upon the hearth the fire is red
Beneath the roof there is a bed;
But not yet weary are our feet...
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