Just to raise a further issue over spm's question...
If we want to play rougher - which surely could do some good to energize the game - how could we make it "fairly" eg. not depending on the timezones (when someone is awake) or to RL bussinesses (someone being more at ease than someone else)?
I mean: could I write a post now (myself being awake and Glirdy being offline for whatever reason) where Novgorod discovers Glirdingo and decides to sink all the elf's belongings to the swamp leaving Glirdan's character with no spare clothes or food or arms to the end of the game (if he doesn't acquire ones during the later stages of the game)? Or just killing him with his blade?
That would not sound fair in any sense.
Or how about if I write a trap to f.ex. Glirdingo during the Day-phase, would Glirdy write his character to fall into it after I have written it open into the thread? Why on earth would he be so fool? I could PM my trap-idea to the mod, surely. But with at best 1/3 possibility of a possible trap being sprung, should I really just keep on trying to make them every night, describing nice plots which probably won't bite anyway? Or what would be the procedure?
Yeah. I would enjoy some more action, but how to do it fairly?
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Upon the hearth the fire is red
Beneath the roof there is a bed;
But not yet weary are our feet...
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