I can't even keep up with all the posts in a regulard 14-15 player game.

Morm, if you had trouble keeping up (and I gave up by the end of Day 2) you should nominate a villager who would be so kind to give a summary at the end, or near the end of the day.
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1. Let the GW and gifteds PM at Night.
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That sounds reasonable.
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4. The Evil Team still has a huge advantage.
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I'm beginning to think it was the bumped up Hunter role that evened things out a bit. Because the hunter role was like another seer, and in our haste it seemed to be like we called "Foul" this is too strong. When in fact it could have evened things out for the Good side a little more.
Beside this let's also consider the play of the players as well. I felt like
Roa played extremely well...and
Gurthang, I don't think your gifteds played top notch (no offense to
Nilp and them), but with the time zone issues it just didn't seem like you had a plan when going into the Day. And they didn't utilize their talents to their full ability. Perhaps this could be because of the inability to PM at night.