GW Scry on Night One
My rationale for this is that the GW & EW should not find each other on the first night. Possible solutions have been provided for that:
Quote:
Originally Posted by Diamond
I think that's remedied easily enough by changing the ruling that the GW/EW find out each others' identities by scrying/cursing the same person.
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That ruling is in place because it seemed to be the nature of magical power such that the two wizards would sense, and be able to identify each other, in such a case. So it's about trying to be realistic instead of arbitrary and artificial. Not that I have anything against other mods' choices for arbitrary rulings; in and of themselves, arbitrary rulings (that is, mod-initiated & not worrying about 'realism') are not a bad thing; I just don't like to use them.
Quote:
Originally Posted by Loki
GW prepares a list of people to scry (Possibly three or four people, as these are common numbers...). Good mod randomly picks one of these as a given gifted.
Much like the GW, the EW prepares a list of wolves, and the evil mod randomly chooses wolves from this list.
This is done so that neither wizard finds out who the other is on night one. This is done under the premise that the wizards, gifted and wolves had existed prior to Night One, and they simply take action on this Night.
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This is feasible and not overly artificial or abitrary. Worth using, I think.
Also, I think that it is not right for the evil wizard to be down to 2 werewolves before Day One even begins. That's not fair either. Loki's plan could be used to prevent that too.
Number of Posts per Day
I built that problem into the game on purpose. It wasn't hard.

Again, it's like real life. On single villager can be in more than one place in the village at a time, and can't possibly keep track of every conversation that's going on in the village, although listening to other villagers' reports can give any other villager a sense of what's been going on, but then they're necessarily depending on the other villagers' perceived veracity. I like that. And there were a number of villagers who provided helpful summaries under the guise of analyses. Very much like things would run in a real village. So I don't mind the huge number of posts in a day. I like it, and support it. It's part of the game. A new "difficulty level" challenge for you accomplished blokes.
Hunter's Powers
Quote:
Originally Posted by Loki
The hunter, also, must choose their kill-- they do not automatically kill any wolves that attack them.
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Any moderator who wished to run a dueling wizards game is free to abide by this. I won't. I don't like a weak hunter. That's why I made the choice I did. If there's some way to find a middle ground between the weak hunter I don't like, and the strong hunter I used in the last game, I'm interested.
Number of Players
Quote:
Originally Posted by Loki
Also, this game should almost exclusively be played with a large number of players. Else, the EW won't have a chance. Large being over 10.
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I absolutely agree. I would say no less than 16 players, and 20 or more is preferrable.
Lynching Tie
And now for a new possibility to increase what I call the "Tolkien Theme" aspect: if the top vote getters are tied, no lynch for the Day. You can see the implications pretty quickly. What do you think?