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Old 04-25-2006, 09:49 AM   #37
Nogrod
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Join Date: Jan 2006
Location: Wearing rat's coat, crowskin, crossed staves in a field behaving as the wind behaves
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[QUOTE]
Quote:
Originally Posted by Roa_Aoife
Nogrod- think of it this way. We won't know when the Owl dies, but niether will the Ducks, unless s/he chooses to reveal him/herself. This makes the game quite difficult for them. Rather than depend on dreams, (which, even when we find out who the seer is after death, can still be very misleading) why not depend on reasoned cases? We can all make those. You seem a little nervous this game. Something wrong?
C'mon... I will still be the one to call for reasoned arguments and cases. You seem not to have read what I have written - or then you are twisting my words. I wouldn't trust you in either of the cases (three games together, twice you have been a were-something)

And I have just been worried. The dreams have been quite instrumental in all the victories the villages have had - and that's 4/5 - as I have played the game (forgetting those "outside the Downs" -hints - that truly spoil the game - even if we win with them). I appreciate your contribution to the discussion - when you show (or try to show) me wrong. That's helpful for all of us. But I might like to ask, what makes you so jumpy to go on after others during the first day? Not kind of your way of playing?

And about everyone hinting something Owlishly...
Quote:
You do realize that stating your intent to do this completely nulifies this plan, since the Ducks can now simply look at who isn't hinting their Owlishness?
You can't be that simple? Of course the Owl would not be the only one staying silent! Or maybe s/he would go on with the conversation? You can't be serious with that remark? You are trying to clear the waters here, where I deliberately wanted to muddy them... hmm... But happily, after this, all will be just one confusion to the ducks.

Quote:
There is no reason for the Owl to not follow normal tactics because no one will know who they are when they die. We won't knw if dreams have been lost, niether will the ducks. This allows us to operate in confidence, while they must operate in paranoia. (Much like you seem to be showing.) Obviously is the Owl is about to be lynched s/he should come forward, but beyond that, I should think not.
I'm just not believing this... You can't be a were-creature again!

I would like to hear, why should the Owl play by the standard modus operandi in a game when the dynamics are so different, where after her/his death everything might be down the drain? How is it, that we can "operate" in confidence, and that the ducks will be paranoid?

I see you quick to rebutt ideas, but how about making some "reasoned cases" that you so much seemed to rever earlier in your post?

But anyhow. Good to see you drawn into the discussion with some stakes. Brave of you. I hope you others dare to take that move too. Otherwise we just give this day to the ducks for free.
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