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Old 04-25-2006, 08:59 AM   #28
Nogrod
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Ok.

The thing troubling me is, that the normally wise seer-tactics may not be good Owl tactics. I'm sure the Owl has gotten that. I don't think s/he is a dummy. But even the wise need assistance - and I'm not saying, I'm the one to assist the wise - but we all together.

See Lmp's game-planning in the TiG -thread. He's clearly an intelligent man - and has tested his game beforehand, but still there seem to be problems which he will have to revise. I myself like to go on coming up with theories, on how to protect the village the best way, and have handed them out for everyone to scrutinize. That way we have been able to abandon them, when they are faulty, or stick to them, when they are fine. I know that has brought about much controvesy, but that's the price one has to pay for playing to the village. So even as I totally trust our Owl to make her/his own decisions, we might try to help her/him. But I can't do it alone... Others need to join.

But I'll start, as no-one else seems ready to play openly (I know this is hard).

So. No tracks left after death.

What does this mean? Normal tactics (hanker down, gather information and reveal them when you have enough - and back yourself up by leaving hints behind you to be recollected after your death & general revealment of being the seer) might not be the best code of conduct here, as every day passing makes it more probable, that an untimely death comes to visit, and all has been in vain? All dreams totally lost?

Well that's my first question: is there any reasonable way for the shaman to work confidently for a longer period? In a normal game there is. But now any hinting might call the ducks around at night, and we rest would be left uniformed. Maybe it would be good, if we all ordos would go on hinting of our Owlish knowledge - just to confuse the ducks? I'm not sure about this one. In the bad instance, it would just leave us with even more confusion - if the ducks get the Owl untimely. But otherwise, it might give our Owl more time. So self-sacrifying villagers needed? I could personally go for this... if you others don't bring good cases against it.

My second question: the Owl might have a dream of a wolf. What to do? In a normal game - if the situation is not desperate - the seer could just go on unnoticed (leaving a track). But now? Is it wise to possibly die with a knowledge of one duck? This I found a hounting question. Can you others see the advantages or disadvantages of this situation better than me? There might be some reasons to reveal oneself after one duck-dream. But then, I see, that at least myself, I would be somewhat hesitant, wanting to go on with the game and hoping for the best... Or do we have ways to make those dreams known? I understand, these should not be discussed here, as there we might come to the area Spm was worried about - and I am too. But just saying, there is, would help the Owl, and make her/him think more clearly. And before you just say: that must be a duck, trying to make our Owl reveal her/himself prematurely, just think about the logic of this game! The Owl is not a seer...

EDIT: X-posted with Spm and Ang
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