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Old 04-23-2006, 09:56 AM   #553
Caranlondien
Shade of Carn Dûm
 
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Join Date: Mar 2006
Location: Bag-Endless-Fuel
Posts: 339
Caranlondien has just left Hobbiton.
I don't know how much you guys want... Day One we talked comparatively little, so I'll just post everything... although I think it only serves to show how completely clueless I was at the beginning

Also, when we were discussing players, please note how we were talking about whose words could potentially be twisted into looking suspicious. We never said anything disparaging about anyone, and indeed, at the beginning I felt totally overwhelmed when I looked at the list of players we were up against...

NIGHT ONE
Quote:
Originally Posted by Roa
WOOT! I was hoping for this role....
Hello, my fellow orcs. This is my first time playing in a WW game. (I normally stick to the WWJ lot....) Jenny, it's nice to play with you again. Caran, I don't actually know you, but this should be a great way to get to know each other.

As far as strategy goes, it is my understanding that people generally look for the Loud wolf, the Quiet wolf, and the just on the radar wolf.... so let's avoid those stereo types, shall we? We should avoid looking like a group as much as we can, but we shouldn't go out of our way to not mention each other. Uhhh, standard stuff, really.... If one wolf is going down, lynch her. (Caran are you a girl?) No saving eachother unless you're certain you can get away with it. I don't care if I survive till the end so long as our team wins.

With that out of the way, who have you all played with, and who do you think is the most dangerous to our group?
Quote:
Originally Posted by Jenny
I have played with all but Findesea, Grendelien, DSoU, and Legolass.

I think Dancing Spawn is the one to fear. Depending on Day 1, taking her out early may be a very good idea. Nogrod worries me, but he also tends to be too loud for his own good. Diamond is likely to analyze herself into a corner.

This is my first regular WW too, Roa, but the lines between those groups is fuzzier and fuzzier.
Quote:
Originally Posted by Caran
Ah, this is exciting

Oh, yes, I'm a girl; I should probably get around to changing my profile (with the confusing Monty Python reference). And I'm thrilled to be a Wereorc with both of you!

I agree about avoiding the wolvish stereotypes, Roa. It seems to me that the best thing to do is, well, to act like ourselves.

I've only played in one game (the last WW), so I guess I don't have much of an established self to act like, but that may also give me a bit of leeway. However, I shall endeavor to react to things the way that I would if I were not an orc.

The only ones I've played with are Celuien, Dancing Spawn, Glirdan, and Naria. I agree that Dancing Spawn is the most dangerous. Celuien is the another one I'd watch on the list. And from what I've seen, Nogrod does seem dangerous, too.
Finally, I also agree that we should be ruthless in sacrificing ourselves for the good of the team.

As for Day 1, it's often totally random, so it's probably best to just behave as we would normally. Of course, that can be hard
Quote:
Originally Posted by Roa
So, none of us have played with Legolass, Grendelian, and Findesea- We'll have to keep an eye on them this game.

One's I have played with-

Nogrod needs to be watched. He's very clever, but he's also very agressive and tends to draw a lot of suspicion.

Diamond is very vocal, but with proper wording she can be misdirected into attacking someone else.

Glirdan can be vocal but again tends to be misdirected. He could be an easy lynch, but he might not be.

I haven't played enough with Kitanna to know much about her.

Naria is a good player and self-sacrificing villager. She may intentionally misdirect us to protect the gifted.

Sleepy is just dangerous. I might want to keep him around to see what he does, but he is very detail oriented and will pick up on the smallest slip. Be cautious with him around.
Quote:
Originally Posted by Caran
Sorry to inundate you with PMs...
But it just occurred to me that we should let one another know of our general schedules. I'm GMT -4. Generally, I'll be able to check the site on and off between 1:00 pm GMT and 5:00 am GMT (that's between 9:00 am and midnight for me). I can devote the most time to wereorc-ing towards the end of that cycle, but of course if we establish ahead of time a need for us to be around at a certain time, I can always try my darnedest to be there.

As for secret codes... they would have to be indecipherable to anyone but us. Otherwise, I'm game!

-Caranlondiorc
Quote:
Originally Posted by Roa
I'm at GMT -5, so I'm an hour behind you. (Where do you live, Greenland?) I'm usually available solidly at 9pm-12am my time, and depending on the day, I could be available anytime between 10 AM and 3 PM. I definitely won't be available between 3pm and 6pm except on the weekends, and even that's iffy, and I'm never available Sunday mornings (I have church.)

Code? What code? Where? Who mentioned a code? If you want to send a message during the day, here's one for you: If I start coming up with reasons why you're being suspicious, stop acting so suspicious.

... My name is pronounced Row-ah Eef-ah, so if I exchanged the Eef for an Orc, it would be Roa Orcah....

Just call me Shamu
Quote:
Originally Posted by Caran
Actually, I'm on U.S., east coast, so I'm EST normally, but Daylight Savings messes things up. It's annoying.

Sorry about not explaining the "codes" thing! Farael wrote in the messages he sent to us that we may use code-words or code-phrases if we please, so that's what I meant... And I like your suspicion-code, Roa (Shamu!)
Quote:
Originally Posted by Roa
East Coast US? I'm East Coast US. I thought we were -5GMT... Daylight savings changes it? I need to get more global.

Thanks for explaining the code words thing. I've never heard of that before, and I don't know hwo we could do that with tipping someone off. Obviously we shouldn't vote for the same people if we can avoid it, and we shouldn't bandwagon, so just stay out of eachother's way during the day, try to pick up why one of us would draw suspicion onto you, etc...

Oh, if one of us points suspicion at another, come up with a defense, but don't turn it around- people will see that as wolf on wolf and it will draw attention to the relationship.
Quote:
Originally Posted by Jenny
Sorry for the absence, I too am East Coast, but I had to run and get groceries. Yum. However, through this week I will not be on often in the evenings or at all on Sunday due to Easter services and festivities.

But our RL nights will all be the same. Lovely!
Quote:
Originally Posted by Caran
I wouldn't have known either, except that I have my time option set to GMT -5, and the option to auto-detect for DST. I just noticed it said GMT -4 when I looked at the bottom of my screen before.

Yeah, codes are risky, in case they're deciphered. So I guess it's best not to use them, unless at some future time we decide overnight that one might be necessary.

Sorry, I'm tired so I just have to clarify. Do you mean that if Orc 1 casts suspicion on Orc 2, Orc 2 should come up with a defense, but Orc 1 shouldn't outright say that she no longer suspects them? Hmm, I think that was an even more confusing way of putting it

Are there any other typical werewolf slip-ups you can think of that we should avoid? As I said, I've only been in one game, so I have limited knowledge
Quote:
Originally Posted by Jenny
If Orc Sally says Orc Billy is EVIL, Orc Billy should say "I am not EVIL, I am GOOD!", but Billy shouldn't say "Sally must be EVIL for thinking that I am EVIL!!"
Quote:
Originally Posted by Roa
Jenny explained what I was getting at beautifully. Something else to look out for is jumpiness. Don't over-react to accusations, especially on Day 1, when most accusations are fairly random. Stay consistent with whatever you say. Don't jump around from point to point, change opinions with out explanation, and don't be too defensive. If someone brings up an accusation, defend yourself and leave it at that. Arguing too much is a dead give away (pardon the pun.) Watch out for "safe" votes, as those usually draw a lot of questioning. Try not to band-wagon, since band-wagoners are closely looked at. And whatever you do, watch the Freudian slips. Things like, "I've never been a wolf before..." etc. (I did that my first game as a wolf and it was jumped on so fast that I had no idea what hit me.) Also, don't be too vicious in attacking someone. Being to vocal in the lynching of an innocent draws a lot of attention.

Those are all the really obvious mistakes that can be made. I'm sure you've picked up on some of those yourself.
Quote:
Originally Posted by Roa
One last thing
Do not, I mean, DO NOT forget to clean out your inbox. The only thing that keeps this from being heavily weighted against the wolves is that we know who our teammates are and we can work together to win, while the villagers don't know who to trust and therefore can't act as a team. If we can't communicate, our best advantage is gone.
Quote:
Originally Posted by Caran
At least I have that under control; I've been copying and pasting them all to a Word file for reference, and deleting them as I go along.

Thanks for the tips. Does anyone know when the Day starts? Just in case I don't get to talk to you guys again before Day 1 begins, good luck, and I have confidence in both of you! I'm happy that my first game in a wolfing (okay, okay, orcing) role is with two such astute people on my side!

Anyway, I'll still be around for a while before going to sleep, so I'll keep checking.
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