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Old 01-04-2006, 09:39 PM   #2
Formendacil
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Join Date: Jan 2005
Location: Perched on Thangorodrim's towers.
Posts: 3,328
Formendacil is lost in the dark paths of Moria.Formendacil is lost in the dark paths of Moria.Formendacil is lost in the dark paths of Moria.Formendacil is lost in the dark paths of Moria.
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With Grateful Thanks to the Phantom and the Copy Button

ROLES:

Werewolf- There are three Werewolves in this village. Their goal is to reduce the population of the village until it is even with the number of wolves left in the village.

Seer- There is one Seer, and his goal is to help find Wolves with his nightly dreams.

Ranger- There is one Ranger, and his job is to protect the Villagers from the Werewolves at night.

Hunter- There is one Hunter, and his duty is to take a Wolf with him to the grave when he meets his fate.

Apprentice- There is one apprentice, and his duty is to replace the first Seer, Ranger, or Hunter to die.

Cursed Villager- There is one Cursed Villager, but he does not know he is cursed, and so behaves like an Innocent Villager, unless the Wolves choose to kill him during the night, in which case he joins the Wolf team.

Cobbler- There is one Cobbler. The Cobbler is actually one of the enemy, sent to distract and confuse the Villagers while the Wolves hunt or try to remain hidden.

Innocent Villager- There are 10 Innocent Villagers, and their job is to lynch Werewolves during the day.

RULES FOR ROLES

Werewolf- Each night the Werewolves must select someone to kill and PM the name to me, the Moderator. When someone is killed, his death and role are announced to the village the next morning (except for the Cursed Villager, if he is "killed" he becomes a Wolf and so no one dies that night). The Wolves can PM amongst themselves during the Night cycles, to discuss strategy.

Seer- Each Night the Seer must select a dead villager to dream about- and PM the name to me. The Moderator, me, then PMs the dead villager he has chosen, to ask that person to reveal what they know or guess about the role of whoever the Seer chose. The person being PMed must tell the truth, insofar as they know it. If they do not, they must clearly use the word “guess” in their reply. The reply of the person PMed will be sent back to me, and I will send it to the Seer. The Seer cannot pick the same person two nights in a row, and may only pick the Moderator on the first and second nights: the one when he is the only one dead, and the one when it is him (me) and one other.

Ranger- Each night the Ranger must select someone to protect from the Wolves and PM the name to me. If he picks the same person that the Wolves pick for their kill, that person survives the night. If he protects the Cursed, the Cursed cannot be turned into a Wolf that night. The Ranger cannot protect himself, and he may only protect the same person two nights in a row- no more.

Hunter- The Hunter can, at any time, PM me with the name of a person he believes to be a Wolf. The Hunter can change his pick at any time. If the Hunter is lynched during the day or killed at night, the most recent person he PMed to me will die with him. The Hunter can never choose to kill no one.

Apprentice- The Apprentice is an ordinary villager until the death of one of the three Gifteds: Seer, Ranger, Hunter. When one of these dies, the Apprentice will replace that person, and assume the role they had, be it Seer, Ranger, or Hunter. If more than one Gifted should die at the same time, the Apprentice may choose, via PM to me, which role he would like to assume.

Cursed Villager- The Cursed Villager is exactly like an Innocent Villager, except if the Wolves target him at night he doesn't die, but instead joins the Werewolf team, and becomes a fully functional Werewolf.

Cobbler- The Cobbler appears as an Innocent Villager to the Seer, and has all the same powers or lack thereof, of any of the Villagers. His goal is to assist the Werewolf team.

VOTING RULES

During the day, every member of the village must form theories about who is a wolf based on accusations, defenses, voting record, and seer hints and then vote to lynch someone.

At the end of the day, whoever has the most votes against him is lynched, and his identity is made known (unless he is the Cursed Villager- the Cursed will appear to be an Innocent Villager, unless of course he has been turned into a Wolf).

Votes are cast like this-
++ Formendacil

If cast otherwise, I cannot guarantee that I shall see them, and be able to count them.

Votes cannot be taken back.

In the event of a tie, the first person to achieve the winning number of votes will be executed.

Each day, I expect EVERYONE to VOTE, and also to POST.
Failure to post at least once a day could result in death, depending on the mood of me, the Moderator.

Failure to Vote for two days running will result in death, regardless of the Moderator’s mood.

ABOUT THE NARRATION

Since I am the moderator, I will be narrating the results of each Night and Day. My narration DOES NOT MEAN ANYTHING!! In my little stories, villagers will be named and they will say and do things, but what they say and do is NOT meant to be used as EVIDENCE!! It is purely entertainment.

Also, during the course of this game, I would appreciate it if you would all acknowledge the fact that I am a working bum, though I have more free time than most, and so I will not be able to respond IMMEDIATELY to all queries.

Also be aware that, because of the different nature of the Seer’s Role, you are expected, dead or alive, to be available until the end of the game. If this is not possible, you should perhaps consider pulling out. If something comes up, PM me and I will be lenient- and fill in on your behalf (but Seer, do not expect the truth out of me). For this reason the Seer is to PM me with his nightly request of the players.

I am looking forward to a well-played game. You will all receive your roles Friday or Saturday.

The players-

Meneltarmacil - Creepy Guy on the Edge of Town
Cailin - Noble Kleptomaniac
Azaelia - Town Drunk
Farael - Worm Hunter
TGWBS - Hat Maker
Garin - Horse Loaner
Kath - Gongfarmer
Rune - Misplaced Hobbit Peace Activist
Valier - Brewmaster
Gil-Galad - Shrubber
Alcarillo - Moneylender
Lhunardawen - Potion-Pizza Person
Gurthang - Rancher
Amanaduial - Northman Forest and Mountain Guide
Naria - Store Proprietor
Nilpaurion Felagund - Suspicious Carnivore
Kuruharan - Dwarven Alcohol and Weapons Merchant
Eluchil - Mild-Mannered Innkeeper
Malkatoj - Professor of Philosophy

If I don't get an occupation from you by the time I begin sending out PMs, I will assign you one.

If you have already stated your preference, then don't worry, I will put it next to your name later.

Wolves, Seer, Ranger, and Hunter- I want your nightly picks ONE HOUR BEFORE THE DEADLINE AT THE LATEST. That means I need them by 4:00 PM EST. If your pick is late, I can promise you nothing save what whim dictates.

~Michael A. Joosten - WW XVI Moderator~

EDIT: The Apprentice will not know who he is until the death of the First Gifted. If the Apprentice dies before any of the Gifteds, his role will be revealed to the village at that time.
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Last edited by Formendacil; 01-09-2006 at 12:27 PM.
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