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I wonder if there should more general incentive to players to survive till the end in some way, to discourage suicide votes?
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I'm afraid that the only practical solution would be for an adoption of the attitude that if you die you lose, period full stop.(which has been pretty much my attitude from the beginning).
I'll be the local lorekeeper.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no...
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