I completely agree with all that you've said Saucie...
One thing I thought that might help (newbies in particular) with commitment and absences.
Once the final number of players is decided, the mod could post the start date, and calculate the approximate likely length of the game in days (minimum and maximum),so if at that point players see that they are going to have too many RL issues within the likely timeframe, they could pull out before the game starts.
(I speak from experience here, in WWVIII, I miscalculated gameplay time and found myself going on holiday in the middle of all the excitement. Luckily I was killed anyway, so it didn't affect my fellow players....)
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Out went the candle, and we were left darkling
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