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Originally Posted by Menel & Ff
If the Werehamster attacks the Cursed Villager, what happens? Does he/she become another hamster and do the two hamsters then work together like the wolves?
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The Cursed Villager can be cursed only by Werewolves, I'd think. There should only be one Hamster per game. (Wouldn't that be a pretty power struggle?)
Plus I don't want to write out three deaths per night.
The Mytho is a very powerful role if played right, maybe it would be more challenging in a game where there are fewer gifteds. Not in this game, certainly.
Quote:
Originally Posted by Ff
Oddwen, somehow you didn't finish your response to that question of why the hamster dies when the seer dreams of them; the sentence ends "I always supposed it was because".
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Erp, sorry...I was thinking about several different things and didn't end up finishing that one...so lynch me.

I guess I was thinking that the Werehamster is more of a psycho killer than some supernaturally altered beast, and that "deep magic" would kill it. Or something.
Quote:
Originally Posted by Ff
I am against having another wolf. Between the werehamster and the cobbler, I think having a cursed villager is plenty fine.
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Another Wolf would be too much. However, having the Wolves and the Hamster and the Cobbler and the Cursed seems to be a lot too. I wouldn't object to seeing either the Cobbler or the Cursed dropped.
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Originally Posted by SpM
Is there any reason why the game should not continue if all the Wolves are dead but the Werehamster remains alive?
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Well, the game isn't called "Werewolf" for nothing.

I have no objections either way, if the Players would like to hold a vote that'd be ok.
A small problem if the game is long - I'm going downstate early Saturday morning, Aug. 20. If it's a choice of having an extra early (or long) DAY/NIGHT, or having someone step in for me for that one day, which would you choose?
Quote:
Originally Posted by Menel
Seeing as my original role wouldn't fit well with the village's setting high in the mountains, I've decided on a new one: Ye Olde Knighte.
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Are you sure you want to change? I had such a plan for you.
As to roleplaying - if you would like to, go ahead.