I've been thinking along some of the same lines for the next game. For WW VII, I want the number of ordinary innocents to at least equal the number of gifted innocents - if we keep all the rules, this means 15+ players.
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I would recommend in that small of a game to only have one or the other a mytho or sherriffs. Both seemed overkill. If however we had 16 to 19 players then I could see having all the roles.
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Agreed. If this game has fewer than 15 people, both the Mytho and the Shirriffs will not be used. I would like to see the game have 15-20 players, though... in some ways it's more interesting. But if not that many people are interested, so be it.
I'm not sure I like the Mythomaniac, at least not in such a small game. Between the Mytho and the Shirriffs, the game turned completely analytical and based off of knowns and facts, rather than suspicions and puzzle pieces (if you know what I mean?). I'm thinking about bringing the Cursed Villager back instead of the Mytho. Thoughts on this?
Also, the Shirriffs. I like the roles, but as we have now discovered it is a real advantage when the rest of the villagers know who they are. What if we kept the role but banned the Shirriffs from revealing their roles?
The cobbler sounds interesting - I'd be interested in giving it a shot.
Now, I don't know that I'd make all the changes I suggested here... it may tip the balance towards the wolves, but I'd like to know which ones you like/dislike.
Oh yeah:
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Let's see... I predict a villager win. Thanks to whoever started it, if WW IV was "A New Hope," and WW V certainly fits the bill for "The Werewolves Strike Back"...
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I was right.