Ah, you've figured out why I wanted to be Mod, I see.
Anyway, starting with a night has its ups and downs. The Seer only dreams about one person remember - so there's a something like 15/18 chance s/he'll pick an innocent, which wont do the village that much good.
However, the werewolves can also gather their ideas for the next day (unless the Seer is very quick, as Night 1 will end assoon as s/he PMs me) and might be able to conceive a plan for leading the villagers astray.
Honestly, I see starting with a Night as more of a help to the wolves. Oh well, you have your Shirriffs.
And
Esgallhugwen... you have an entire vat full of molten wax?! And cultured werewolves - how do they paint with their paws?
Well, recruitment is now *officially* over. Not that that means anything in real terms, of course.
Edit: Feanor, I wouldn't worry. I believe he can only return if the poisoner is his brother...