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Old 07-02-2004, 11:52 AM   #235
Durelin
Estelo dagnir, Melo ring
 
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Join Date: Oct 2002
Posts: 3,063
Durelin is battling Black Riders on Weathertop.Durelin is battling Black Riders on Weathertop.
Pipe

Okay, believe it or not, we're only on day 2 in RPG time, based on the game timeline. Day two will soon be coming to an end, though, and that means that the next day, day 3, the envoy and the army can cross paths.

Day 2

...will wrap up with the scouts finding the army stopped for the night. They stop themselves, resting and waiting. This can be a good time for tensions to rise, and conversations to be finished.

The Captains of both the main force and the special force will discuss their plan of action that must soon be put into effect.

The envoy will still be rather bored, I'm afraid, but should be about a day from the Anduin at the end of Day 2.

Day 3

The big thing that must occur is that the envoy is captured. This can happen in many ways... I think the most realistic way would be for scouts sent ahead of the army to find the envoy making their way almost directly along the army's path. The scouts double back and report their findings. It takes a little time for the Captain (of the main force, Orofaniel's character), to put together a small party to overcome the envoy. This party's orders will be to try to take as many as they can alive with as little struggle as possible, and then escort the prisoners back to Dol Guldur after meeting back up with the army. It seems to me that 'Gromwakh and company', Arry, should be among this party.

The other way this could happen, I suppose, would be for the envoy to stumble upon the resting army that night. But this would need a reason for the envoy to be traveling at night, and would, I think, end up a little far fetched.

There are other ways that could work, but I will now simply ask everyone if they have better ideas, or at least ways to smooth these out.

The scouts would then need to make a decision. It seems likely that the scouts will take notice of a separate party breaking off. And it would not be unlikely that thye would decide to follow it immediately. The things they heard about a separate party could spur them to act quickly and follow this party. In following the party closely, I think they could discover that there are prisoners among it. From this they make another decision, and decided to continue following the party, hoping to be able to free the prisoners. A plan must be formed for this...

And then, once the envoy is freed, the real race begins to Lorien, with the scouts knowing most everything about the attack plans. I am hoping that there will be enough reason for a motly group of orcs and easterlings escorting spirited elven prisoners to move slowly...

~

Believe it or not, this was my attempt to straighten things out. I know that most of you are probably having trouble understanding what happens next, as I have been giving little direction as a game owner. I like to give everyone freedom to make the story their own, but I realize that I have also been slacking, and that many of you are finding little to do... I hope this all works out, but it seems it is going to be hard to make it work...

Thanks to everyone for sticking with me!

All questions and comments are welcome...and needed!

-Durelin
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