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Old 05-20-2004, 08:22 PM   #43
Kransha
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Location: The port of Mars, where Famine, Sword, and Fire, leash'd in like hounds, crouch for employment
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Ah, genders in writing, a 'problem' or rather, and 'obstacle' which all writers must deal with.

To begin, I must admit that I share the one strange exhibition with Fordim. In the real world, in my volumes and writings, I have written more female protagonists and antagonists, as many as I have male, but here, in the RPG forums at least, I find that I get into character more with male characters. This is because I see through the eyes of a male, not through those of a female. RPing as a male allows me too get a little more loose with my character, rather than worrying about the indulgence of a stereotype. Someday, I will surely attempt to RP the fairer sex, but until that date, whene'er it may be, I am doomed to remain locked in this prison of unbridled masculinity (my, that...doesn't exactly sound right).

There is a lot to be had in dual-gender roles for play and game and story. The POV of each is the crucial, focal point, the thing that causes all writers subtle hardships (not all, but probably many). I admit again (more pangs of guilt pour moi) that I have been...how shall I put it, reluctant, to write some female characters. I was afraid of reprecussions, feminist revolts, mobs of random people with triangular bricks and whatnot, but I still write them. I have to carefully pick out their personalities from some illusionary hat, based on the stroy's needs. I hesitate to pursue anything that might be considered 'my picture' of females, and use people I know as examples to base them on. The female mind is no longer a mystery to me, as it once was (ah, those were the days), but I still have plenty to fathom. I could never reduce a gender or ethnicity to a single rubric of emotion, it would destroy my whole continuum with its bland conformity! So, in response, I let the pen go wild, so to speak, and see where my characters are headed. There are always roads to follow, each leading to countless forks and bends, but after the first few turns, the rest are being predetermined until the greatest one comes up, determining whether the character will reverse the course of every other road taken (too reminiscent of Robert Frost's [b]The Road Not Taken[/i], thar)

On the question of age, something I love to experiment with! I rarely right character is book or game that are of 'average' age unless it is required. I like mine to be eaither wet-behind-the-ears, or old and withered. Now, I make my old characters more vivacious than they ought to be and my young ones more mentally matured, so my experimentation goes far beyond stated guidelines. There is always another border as far as stereotype defiance. Sometimes old men can be grizzled, serious folk, merry, content old men, or stark-raving mad, senile dottards who have no idea where they are or what they're doing. Young men, boys, or those at the bottom of the proverbial hill, could be immature and vain, overconfident, haughty, arrogant, meek, shy, humble. The ages of drastic youth and drastic age most pronounce the emotional features of a character, either traits just developing and strengthening, or traits developed to their peak.

P.S. Shakespeare, and other great writers of his day and ours, who apparently understood somewhat what I try to grasp, gave me some inspirational examples. As plated in trait as they air, Juliet (young love, decisive [Romeo & Juliet]), Beatrice (feisty, arrogant, argumentative [Much Ado About Nothing]), Ophelia (tragic, unkempt, uncontrollable [Hamlet]), Lady Macbeth (corruptable, antagonistic [Macbeth]), Miranda (unexposed, naive [The Tempest]) all gave me some insight into the fairer psyche, though bearers of that pysche may disagree...
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Last edited by Kransha; 05-20-2004 at 08:28 PM.
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