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Old 04-14-2004, 12:10 PM   #100
Fordim Hedgethistle
Gibbering Gibbet
 
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Join Date: Feb 2004
Location: Beyond cloud nine
Posts: 1,844
Fordim Hedgethistle has been trapped in the Barrow!
Durelin -- I've been thinking about the nitty-gritty details of how to move these three groups about, and I think I might have had a bit of an epiphany in the shower (where I have all my strokes of brilliance).

I've never really been happy with the idea of the Easterlings/orcs capturing the Lorien envoy at the borders of Lorien, then taking them all the way back to Mirkwood, then turning around and attacking Lorien again (even though I did propose this very plot myself!): so how about this. . .?

The story begins in three places: the baddies heading south along the River to join the larger force of Special Forces getting ready for the attack on Lorien -- the baddies are themselves returning from a scouting mission up the River; the Mirkwood scouts heading south through Mirkwood; the Lorien envoy leaving the borders of Lorien and heading roughly north-west toward the woodmen.

The Lorien envoy gets to the borders Mirkwood all on their own and are then captured by the Easterling/orc baddies who happen to stumble on them. They take the Lorien Envoy to join the Special Forces; during the trip, the envoy figures out the plan to attack Lorien away from the main assault and get at Galadriel. Meanwhile, the Mirkwood scouts have spotted the main group of Special Forces and are following them. They then spot the baddies taking the Lorien envoy to join the main body of Special Forces, free the envoy, and then we go as planned (Elves of Lorien and Mirkwood race to warn Lorien, hold off the attack of Special Forces as best they can while they wait for reinforcements).

I realise that there's very little difference here from what we've talked about already. The main thing I wanted to address was this capture of the envoy near Lorien (why in the world capture them, only to return them to Mirkwood, and then turn around to go back to Lorien to attack?) The 'chance' meeting of the baddies and the envoy right near Mirkwood not only makes more sense in the story, but it will also give the envoy time to write about their journey to Mirkood, the baddies to write about their journey south after raiding along the River, and the Mirkwood scouts a chance to write about following the main force of baddies out of Dol Guldur.

Hope this makes sense. Really looking forward to playing this game!
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