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Over time is a good thing right. I'm shure the mod's won't mind keeping this one up for a few more weeks.
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1. Re: overtime. No. It depends upon the circumstances.
2. Do not attempt to read the Moderator's mind.
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Can't we just cut him up a little?
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Please see the comments concerning "wack and slash" on the RPlague thread from Child of the Seventh Age and Rimbaud. Games in Rohan should provide more thoughtful character and plot development.
On the other hand, the point bears repetition. Here's the comments:
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Tolkien's Middle-earth, although a dangerous world, was a place where there was a great deal more going on than folk taking hacks at each other with weapons. I don't think we do enough to explore those other aspects: character development, outwitting your opponent through brains and deception rather than sheer might, exploring historical trends like migrations, etc.
[Child]
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The other side of the coin is less well explored; the male characters that ring perhaps more true than our myriad shieldmaidens (and in the hack 'n' slash routine so ably described above by the estimable COT7A, they do) are all flawed, albeit seemingly quite unintentionally. Their comments are frequently misogynist, they have no recourse but to violence, and as for emotional depth, its scarcity in most stories here borders on deliberation.
The avoidance of violence and suffering is a stronger and nobler aim than the indiscriminate use of force. Might does not make right. When you have a conflict between two characters, try and resolve it, work through the issues. Or, leave those issues festering in their minds, while the night turns black around them, which is invariably easier and more enjoyable.
[Rimbaud]
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Both of these statements express concepts of writing which can very productively be explored in Rohan.
Your friendly neighbourhood moderator,
Bethberry
[ April 30, 2003: Message edited by: Bethberry ]