Everdawn: Group A: Ceros, Ihwesta, Arie, Reynion and Ainemetion.--Though Reynion is soon to be split from us. And Group B: Eruwen, Taurewen, and Gilbereth are in the other one. I think Group A should stay as is (except for Reynion) because they need to be able to rescue Group B--if this is the consensus.
So far it seems that Group B is going to walk into the lair first and meet with the spiders. The fog will clear enough for Group A to find them and still remain somewhat shielded from the spiders. Group A will need to come up with a plan to rescue Group B.
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This stuff seemed very compulsory and useful:
Information from The RPG Core Book: Small Giant Spiders can make their victim weak with a bite that injects poison into the person. They weave thick, sticky webs that are near impossible to break through.
Large Giant Spiders have a stronger bite that could be lethal to smaller prey--elves could probably withstand this better than other races (aside from dwarves). Their webs are probably stronger too.
Description: These horrible creatures, the children of Shelob and her kin, infest parts of Mirkwood and also live in other dark and evil places of the world. ALthough not smart, they are crafty, and can speak Westron (Common) in creaking, hissing voices.
Yes, our foe speaks! Spooky wooky.
More Information on Dol Guldur (this is the correct spelling): Dol Guldur ('Hill of Sorcery'), a dark tower atop a sinister hill, was responsible for the evil that turned Greenwood the Great into Mirkwood. Under the guise of the Necromancer’, Sauron used this as his new stronghold when he once again took physical form in Middle-earth, long after the loss of the One Ring. Even after he retook Mordor and rebuilt the Barad-dûr, he kept Nazgûl at Dol Guldur to menace the North. It was here that Thráin, son of Thrór, died after Sauron captured him and, under torment, took from him the last of the Seven Rings. Only one foe of Sauron ever entered Dol Guldur and escaped, no less than Gandalf the Grey himself, and even he was sore put to it.
Little is known of the interior of Dol Guldur, either the tower itself or the extensive dungeons delved below. No doubt it is foul and evil place, filled with Nazgûl, Orcs, wicked Men, Wargs, and many other dark and fell things in service to the Lidless Eye. Only the boldest and mightiest adventurers would even dare to approach it, much less enter it.
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I know it says that only one of Sauron’s foes escaped but for the sake of RPGing(!) we could always have one or two of our group return and decide to keep their adventure hushed. That would explain for it not being recorded in history.
Does anyone have anything they want to add? Ideas? This is really fun!!
-Maikafanawen
[ August 12, 2003: Message edited by: maikafanawen ]
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"They call this war a cloud over the land. But they made the weather and then they stand in the rain and say, 'Sh*t, it's raining!'" -- Ruby, Cold Mountain
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