Our game now looks like a string of saves! [img]smilies/eek.gif[/img]
Actually, there is a reason for this. We need to coordinate the two sides of the game (Breelanders and bandits) very closely because they will touch and blend at one point, and the bandits need to get out of town faster than the children. The saves will help us to keep that chronology intact....
So please put posts on the discussion thread and Pio or I will paste them in.
Tara and Tinuviel,
I left two saves for each of you to describe what happens to Soran and Kandel in Bree. Guthwine will go off on his own and ask you to meet back at the north gate by early evening. I will probably focus on surveying the layout of the streets and gates. Nothing special. I'll also pick up an item or two of food (real luxuries by bandit standards!) to take back with us.
You can do whatever you'd like in the city: survey the gates and hedge, the cache of weapons the Breelanders plan to use, go out spying, or even get into some minor trouble. Just get out of there alive!
There's just one thing you can't do, and that is eat! Please be hungry and bone tired! We will stop in a secluded forest grove just north of the city to light a fire and cook some dinner before heading back to camp. (I've put a save up for that -- we can decide how we parcel out that action between us later.) Our dinner will be rudely interrupted, and we will have to leave very quickly with the embers of the fire still aglow.....
Meanwhile, that same evening in Bree ....
Bree Children:
Any of the children are welcome to participate in the rabbit rescue.
I've put up some saves so you can describe sneaking out of the house and meeting near the hole in the hedge so we can slip outside and bring the rabbits to the hole.
The placing of the rabbits in the cave won't come till our next series of posts.
Let me know if you have any questions or ideas.
Cami
<font size=1 color=339966>[ 11:54 PM December 14, 2003: Message edited by: Child of the 7th Age ]
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