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Old 10-20-2003, 02:52 PM   #51
maikafanawen
Tears of Simbelmynë
 
Join Date: Dec 2002
Location: The Beast's Castle
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Posting Order:

Quote:
Earendil - Jythralo
Arien - Acacia
Himaran - Jurex
GaladrieloftheOlden - Hessa
Nuranar - Calnan
Amanduial - Callath
Brinniel – Adeline
Pio—Let's wait to open the RPG for another day or so. I want everyone to get a vague idea of where this is going since it's not one of those Beginning/Journey/End RPGs.

Okay kids, here is the outline for this RPG. It is subject to change under ideas and suggestions given! But this is more or less what I had in mind. PLEASE feel free to give ideas that will put more action/adventure into the PART I. It's a bit standard from where I’m sitting.

Quote:
OUTLINE:

PART I: Act I

*Devon tells his friends about Jythralo.
*We meet Ally #3.
*Devon has to go home for his lessons but meets up later with his friends again for dinner at an inn.
*Corsair Allies #1 & #2 are at the same inn—They know that Devon knows and plot to kidnap him under Jythralo's orders.
*So while Devon's on his way home—this time armed—they try to kidnap him. It doesn't work and Devon gets away.
*He goes to where Callath is in the stables to tell him what happened. Callath convinces him to stay the night in the stables in case they try something in his house.
*Jythralo begins his plan in the inn after Devon has left.
*The Gondorian dies

Act II

*Devon & 3 friends go to the embassy where Mr. Thrann is working to pass harsh laws against the Corsairs who are being v rebellious and wreaking havoc. Devon tries to tell him that it was Jythralo but he doesn’t believe him and tells him to leave him alone.
*Devon & three friends do what little they can, mostly just staying out of trouble.
*Jythralo finishes up the last of his plan and confronts the Ambassador, requesting protection because he claims that lots of corsairs are branding him a traitor and threatening him.
*The Ambassador consents but Jythralo stages his own kidnapping. At the failure of even the Ambassador's protection, all the politicians leave in a frenzied rush to save their own skins.
*Madness ensues.

Act III

*Ally #4 rushes in to see the Ambassador. He tries to help but no one will listen to him b/c he's a foreigner and because their too worried about their own safety.
*Devon introduces himself and his friends and tells Ally #4 about Jythralo Doran. Ally #4 has heard of him and agrees to help and tells them that they need to do some spying. Ally #3 volunteers.
*She will get into Jythralo's office and look through the papers and things in his desk. She finds the map of The Bay and copies it, taking it back to Devon.
*One of the allies has seen her and that night they kidnap her. Jythralo leaves a pretty note.
*Outraged, Devon swears to rescue her and the v next day, the four men left decide to find a captain, ship, and crew!

Act III

*We meet Ally #5
*It takes some convincing to get him off his lazy butt and back on a ship with crew but he does finally.
*Devon also needs to come up with money to help pay the crew.
*Then they're on their way to The Bay.

PART II: Act I

Will be pretty much erratic and open to whims and impulses! [img]smilies/wink.gif[/img] I will lay out steps once we finish Part I and are ready to move on.
Another thing on the outline: If you don't like some of the things I've got your character doing, speak up and I'll take care of it. For example, if Himaran or Arien, either of you don't want your characters in an inn the night when Devon is there, we can whip up a few secondary characters working under Jythralo to take care of it.

Also, Brinniel: Adeline may or may not be kidnapped. It was just something that sort of came to me. You can decide when we get to that part.

Earendil: I hope you're thinking about Jythralo's plan. One of the first things Acacia, Jurex and Jythralo do in the RPG is putting it into action.

Any questions anyone?

-Maikafanawen

[ October 20, 2003: Message edited by: maikafanawen ]
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