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Old 09-14-2003, 08:29 PM   #7
littlemanpoet
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Join Date: Jan 2002
Location: The Edge of Faerie
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Tolkien

Title: The Hills of Evendim

Historical Background The historical background of this RPG is the War of the Ring and its aftermath. The year is the same as that observed in The Green Dragon Inn RPG: Fourth Age 12. The three remaining Hobbits of the Fellowship of the Ring have risen to leadership in the Shire, King Elessar is on his throne in Minas Tirith, and the realms of men are advancing in orderliness and peace, in the west.

It being Fourth Age year 12, 1434 in the Shire Reckoning. It is two years before King Elessar rides north, and Fornost and Lake Evendim, and the Hills of Evendim surrounding it, have not yet been cleansed and brought to order. Elessar had first sent surveyors to Lake Evendim, in FA 6, to take stock of the needs for repair, intending to rebuild the tower of Fornost into a summer residence. The surveyors returned with their report, and Elessar sent wrights north in FA 8, to prepare for rebuilding. These wrights were never heard from again. After a year, Elessar sent scouts to discover what they could in the Hills of Evendim. They did not return. For the following years, twice per year, Elessar sent out more scouts, only to never hear of them again. Rangers of the North went out in force in FA 11; it was hoped that their stronger numbers would be enough for their protection as well as discovering the cause of the former parties' disappearances. These Rangers were also never heard from again.

When meeting together informally in the autumn of FA 11, King Elessar spoke of his troubles in the North to King Eomer, by way of relating a frustrating situation. Eomer offered his Messenger, Eodwine, who was eager to go North adventuring at any rate. Elessar reluctantly accepted the offer, not wanting to put his friend's trusted man in needless danger; Eomer, thinking that Eodwine being Rohirrim instead of Gondorian, might prove some small benefit. Elessar accepted his friend's offer at last, and Eodwine departed with both their blessings, and warnings to take great care. Eodwine was to report back after a year and a day, being as circumspect as he could. On his very first foray into parts north, yet far from Evendim, he was captured, barely outside the borders of the Shire.

Unknown to his capturers, there was a witness, one Falowik, a lone wanderer, who had left Breeland 12 years before. This Falowik reported the capture to the nearest village, and so the Shire was warned. Mayor Samwise Gamgee passed on word to the Thain and and the Master of Buckland; Master Meriadoc Brandybuck determined to take matters into his own hands, trusting fully in Samwise, but not the slowness of his shirriffs, and ordered a party to be formed to rescue the beloved servant of his friend, King Eomer, and to discover once and for all, the cause of the disappearances.

Basic Storyline:

The purpose of the story is to: Discover the cause of the disappearances, determine whether Eodwine is alive or dead; if alive, to attempt a rescue. In either case, to report back to Master Brandybuck what they learn. If the rescue party is able to without risk to the entire party, to do anything that might be done to end the trouble in the North.

This means we will know the story is over when: The (remaining members of the) party reports back to Master Doderic Brandybuck, cousin of Master Meriadoc, and Second to the Master, what is in the North, what they have done about it, and to produce Master Eodwine or evidence of his death.

Starting Location: The Prancing Pony in Bree; it is in Master Meriadoc's mind that the search party must be made up of Men and Hobbits; Elves and Dwarves are not out of the question if any happen to be available and willing.

Likely destination: The Hills of Evendim, including Lake Evendim, and farther north as needed.

Timeframes:

This game takes place in the Fourth Age at around year 12.

The storyline itself or plot covers three to five weeks.

This game requires a time commitment of a half year (?) from me, the game owner and from the major players.

Characters needed:

Hobbits - two or three - male or female

Humans - one or two - male or female

Elves - one or two - male or female (not necessary but welcome)

Dwarves - one - male (not necessary but welcome)

Character types which would not belong: any other racial type

Are there any writers you have invited to play on the game and are saving spots for them? No.

Dedicated Characters:

Littlemanpoet will play 3 characters. The first one is outlined here (the other two are Eodwine (if he's alive), and the unknown villain (who shall remain unknown for now):

NAME: Falowik Stonewort

AGE: 30

RACE: Human

GENDER: Male

WEAPONS ([i]No magical, super-hero, mithril weapons. Just good solid Middle-earth weapons and armor only that is appropriate to the race of the character and the time period. ): one dagger.

APPEARANCE: 5' 9", gold hair, very light blue eyes, craggy for his age, having lived under no roof for 12 years; deep set eyes; a pleasant face when he smiles; dark and sombre when he does not. He is neither heavy nor light for his height.

PERSONALITY/STRENGTHS/WEAKNESSES: ( No half-Elven characters. No mixed-type characters. No super-heroes. No assassins. No one all powerful, martial arts proficient, or having any magical traits. Just regular characters with normal abilities for their races only ): Quiet, reserved, tends to be untrusting and introspective. He is truthful but not to a fault, refuses to be in debt to anyone; is a survivor rather than a fighter; knows the lay of the land, knows how to find food in the wilds; can track almost as well as Rangers. Closes down and becomes surly when criticized or mocked or belittled.

HISTORY: Falowik was born from a rape. His mother did not survive childbirth, and his father is unknown. He was raised by the townfolk of Bree in general, and slept wherever he could find a place. He never learned to read or write, but did odd jobs to earn food and shelter, which wasn't always available. Most kind to him was Barliman Butterbur, who gave him more work than any other townfolk, and would have made him one of his workers except that unexplained thefts began to occur (due to Ruffians moving in from the South, but that was not yet understood), and Falowik was blamed; Butterbur urged Falowik to flee from Bree, which he did (at age 18), and he had been living in the wilds, surviving off the land, no roof over his head, for 12 years, when one summer night he witnessed a beating and capture. The victim's satchel was left behind; he brought it to the nearest village, and found himself enmeshed in the story of Eodwine, King's Messenger from Rohan.

Do you want first posts for the game when the players submit their characters on the discussion thread? - YES

Proposer/Owner (1) Elora (2) Littlemanpoet

RPGs at the Barrow Downs I have participated in are the following (if you have not, explain where you have developed your RPG skills): The Green Dragon Inn

[ September 14, 2003: Message edited by: littlemanpoet ]
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