![]() |
And we are starting at 10pm GMT on Thursday? I take it that will be a Night phase?
|
Quote:
Which bring me to another question: Lhuna, where shall we be living now that we have tied the knot? My place is a bit far in the woods, though it'll need to be looked after. We could sell it, and move in to town, of we could use it as a summer house deal. What say you? Put forth all the prudence of a good wife in this matter, for I leave it in your hands. |
Quote:
And I suspect that, in this game, there will be more than enough to talk about (and to base a vote on) on Day 1- and not just the banter. |
Quote:
|
Quote:
In most games I have played, we villagers have managed to lynch a wolf (or whatever werecreature) on dAY1! There have been different reasons for the success, but anyhow. |
It seems to me as though "Day 1" decisions will be based solely on happensay and witless suspicion. Or, perhaps, on a small bit of RPing on what your "character" would say, as they appear within their roles of village idiots. Any wolfing being done would likely be coincidence. It is important in that it is the start and assists in the evolution of fact, but it is perhaps not, in and of itself, useful. Unless, of course, the wolves lack the pair of brain cells to bump together in order to rationalize the logistics of witholding information.
Beyond this. Good day and welcome the morrow. Happy Hunting, you innocents. I predict that, with a little skill and cunning, evil will triumph in the coming days. |
Quote:
Yes, as often as not, that is how it happens. :( Quote:
|
Quote:
Just a warm welcome to the game Loki. You seem to have some attitude and a daring mind! Good sporting. |
Quote:
Just kidding... But, mind you, I'm with Nilp and others of his ilk who do not take Day 1s seriously. I'm also not playing, so I get to sit in the audience munching popcorn and shouting "it's so OBVIOUS that X is guilty" at the players. :p |
Lmp!
I just checked the rules today, and would like to ask two questions. (If these are already answered, please just anyone correct me - and I'll find those answers out myself, so no need for anyone to go on "working" because of my possible unattentiviness) 1) The rules say, that the gifteds know the GW - and that they can PM to the GW, as the GW can PM to the gifteds. And then it's said, that the GW can reveal a gifted, who the other gifteds are. So can the gifteds also PM each other, if they know them? And if yes, is there a restriction in PM'ing, if a gifted becomes degifted, or in the end a wolf? It could add some more spice (is that needed?) to GW's game to think, whether to reveal the status changes to the gifteds - and possibly making them more powerful in the game at least for some time, to counter the head-start of the wolves? Who knows... EDIT: What I meant: the gifteds are in a sense expendables to the GW - if they just reveal their knowledge to the general audience / fellow gifteds before they die. So the actual person being the gifted is not so important... but the common knowledge of, at least of someone fallen to the dark side, could be important (well, of course the malignant forces might make a counter claim - and in the game, where identities change, that could be more wise than in a normal game, where the truth would turn out the next day). 2) The rules say, that the lynched or killed persons previous roles will not be revealed at the death. But are their current roles revealed? I think that revealing the previous roles is not necessary, but revealing the current one is. |
Quote:
Quote:
Anyhow, people who just want to make DAY1 a "slipping under the radar-day" annoy me. If you're in a game, you should also play... It's not fair that some people just ride along, not being suspectible enough to be lynched because of inadequate posting. Who would those people be able to jump on to, if everyone followed their example? Ok. We continue with this the Day1... :smokin: |
Quote:
Besides, many a secret plot can be hidden in Day 1, only to be revealed in later Days. We don't all have to play like, say, Nogrod or Roa, to be playing the game "right." In fact, I'm not sure there is a well defined "right" and "wrong" way to play as long as you're into whatever your chosen style is. (That is it say, so long as you don't just neglect the game altogether and suffer mod fire expulsion.) In short, I don't hate Day 1, and I think it's silly to hate the way other people approach Day 1 if it isn't the way you do it. If everyone played the same way, it would be categorically boring. |
Quote:
Although I admit the fun-part of it. And would like to enjoy some of it myself in this game... as the roles really give us the opportunity. |
There are a few flaws to be exploited in the game. I'm loathe to point them out, however, because I am not yet aware which side I will be playing for.
Quote:
Eonwe: No, but I've had a certain friend rattle on endlessly about the excitement involved, and the rules explained numerous times. |
I dislike the label of "nonsense", "meaningless", and "substanceless" that gets tagged on to any post which isn't, say, a deep analysis or which contains definite opinions about other players or a theory about how everyone should be behaving. I think that there's rather a lot more meaning in much of what is deemed "meaningless" than a lot of people think -- and also it's unfair on Day 1 when there is no voting record or death count to work off of, to expect everyone to come up with brilliant theories, etc.
If everyone just spent the entire day roleplaying, we wouldn't get anywhere, but again, I said that the game wouldn't work if everyone played the exact same way. So we need the mix of loud to quiet to serious to playful to actually get things rolling. And by quiet I just mean "relatively quiet" instead of not-involved quiet. Remember, it's a game of strategy and everyone has a different strategy. Even amongst the Ordos, there are varied opinions on how to stay alive both Day and Night. Anyway, I dislike the idea of voting for someone just because their playing style is different. But in the end, it's your vote and your decision how to wield it. I just dislike the intimidation factor of saying, "If you don't play such and such way, I will do my best to rid the game of you and your ilk." |
Quote:
In the last game I played, I was so stupid as to tell openly, I would be very badly available for the next 5-7 hours. Quite immediately the goose-Spm and the duck-Kath lynched me and won the game just by that. So it's not so gentlemanlike as you might think... WW-game reminds me of different multinational companies fighting each other - or then people in extremely abnormal situations fighting for their lives. It's sad somehow, but fun as long as it is a "game only"-stuff. And what comes to your analysis, I'm afraid that I share your concern here and believe the EW-side has the upper hand, but then again, I kind of trust lmp's dry-runs so much as to wish to see, how it actually goes. People, after all, don't always act to the most rational way you would predict (the economists are just freaked out by peoples actual behaviour!)... :cool: |
Quote:
|
Quote:
And "OOC information"? Out Of Game, was the closest I came... |
Quote:
|
Quote:
But really also. I don't mean, people shouldn't have different strategies - or that the in-character-posts couldn't be actually pointed to something (and you got too much discredit last game Di, you really did, and that was unfair) or be reasonable. I just hate this: "Hi guys, how sad s/he died, I'll be back" and then turning in the next day, just hoping no-one has lynched her/him as villagers had no case-enough... And even with a threat of some spanking, I must admit, that I was very happy in the last game, when Nilp actually got lynched (after just voting for himself with nothing else posted the whole day) and turned out a werecreature! Just like that! More of these under-radar people caught the first day, the better for the future of the game, as no-one dares to just post once a "Hello-Goodbye"-post when it would be a practise to lynch those people to begin with... :cool: And just trying to fly under the battledore-radar once more. So Di, you see? I don't mind people talking this or that, as long as they leave a trail and put themselves in to the gaming. I'm annoyed by the people who try to take advantage of others, just posting nothing or the least amount possible, and thence avoiding suspicion alltogether. Lazy and crooked, I say. I'll repeat my suggestion: take a game, where everyone just popped in day1 and said "So sorry... how sad... I'll vote for X". What would we have on the second day? A gathering of parasites randomly voting for each other for two or three days before any patterns could be seen? But anyhow this is wonderful: just a few days of virtual marriage for game-purposes, and we're on each other more than we ever have before... So what does this tell us of these family-ties? :confused: |
Everyone who is arguing: It doesn't matter. This game is this game. whatever happens will happen. We encourage people to post on the first day. Don't stress about things which fall beyond your control. Allow people to play as they wish within the preestablished rules. Day 1 is one of the most meaningfull days ever, even if very little of any importance happens on it. It is the day that happens before Day 2. Quit your whining.
Diamond18: No. We've agreed to keep it secret for the game's sake. Also, it will keep people from seeing us as collaborating. Eonwe: OOC = "Out Of Character." I RP too much, I'm afraid. Also, typing the word "game" thirty times in a paragraph quickly becomes tiresome. I tend to take poetic license with my words. |
Loki, I am amused by you. You speak so truly: Day One does, indeed, precede Day Two. I expect it will be an adventure in itself to watch you play. I'll have my eyes open, I promise.
|
Quote:
By the way, dear hubby, prepare to get a little jealous. Blame Eomer. :p :D *;)s at Eomer* |
Oh, wow. I vanish for a couple days, and come back to see the drama beginning to unfold. I am so excited! *dances* :D
|
First, I would just like to say that Day 1s can be very important. Events that happen the opening day can set things on course for a victory for one side or the other. A couple of games I've been in you might say were won or lost on the first day.
Second, we can't exactly compare this game to other Werewolf games. The dynamics are completely different. For instance, depending on what the EW chooses to do, it is possible that the wolves will have no clue who the other wolves are, thus there will truly be no patterns in voting to examine to help us catch wolves, and so even if we catch a wolf on Day 1 the votes might not tell us anything and Day 2 will be another Day 1. There are also a couple of small but important factors that will change things, but I don't want to mention them. Those are eggs I'd like to sit on until after the game is in progress. All in all, it is possible that every day will have a Day 1 feel to it until the GW decides to step out of the shadows. I'm going to go back on my earlier prediction (that the GW would step forward in 3 or 4 days), and instead predict that he/she'll be out as early as Day 2, or for sure by Day 3. But I certainly won't go into detail about the reasoning behind my prediction- not now. You'll just have to wait for the game. Quote:
|
Quote:
Quote:
Quote:
|
Quote:
I have forwarded to Hookbill a request for all changes I've approved, or corrections due to my inept charting. Nogrod: I may need to revise the rules for clarity by Thursday 6pm. Both the wizards have a lot of latitude in what they wish to reveal, when, to their team. I am going to disallow PMing between gifteds and between werewolves, however, because at some point the two wizards will (or at least probably will) have a wizard battle and kill each other off, and the game reverts to a classic game, and at that point there can't be any PMing between gifteds anyway; and in this game I won't allow werewolves to PM except at Night. So any PMing always has to go through the two Sub-mods, even if the wizards choose to reveal themselves. Although this may seem like an unnecessary complication, there is enough of a chance that enough of the gifteds & werewolves may get killed along the way that there is an entirely different set of them toward the end of the game as compared to the beginning. current tally: Perhaps we could know the current tally but not the final roles of those who have died ...? (you may change your votes of course) In favor: 6 SPM Celuien Roa Aoife the phantom Feanor Eomer Not in favor: 8 Lalaith Nogrod Diamond Eonwe Lhunardawen Nilpaurion Thinlomien Glirdan Spawn Doesn't care: 3 Azaelia of Willowbottom Diamond Cailín Voting may continue on this matter until 6 pm EDT Wednesday. At that point, the approach with the most votes will be adopted. |
++In Favor
|
Put me down as
++Doesn't care |
Put me down for...
++In Favor |
I will go with
++Not In Favour Oh yeah, btw....I can't believe that I, of all people, am related to Sauce and Cel. How did a quieter player(me) come from those two chatter boxes( :p ), perplexes me too no end....lol :D |
++In Favor
|
++ NOT IN FAVOUR
I just played that game! |
Does not in favor mean we get final roles? If so, then I am not in favor.
++Not in favor (p.s. You dratted Brits! I can't read your votes and then have any chance of spelling mine!) |
I'm still ambivalent...
++Doesn't care |
Well, quite frankly I'm confused about what 'in favor' and 'not in favor' is actually saying at the moment, so I'm just going to explain what I want. :p
I'd like to see only the current role revealed of whoever is dying at the time. Any previous roles can be talked about later, after the game is completed. So: ++Whichever choice makes sense with what I just said |
Hookbill's pictoral concotions presents...
Okay folks, here be goods!
http://img.photobucket.com/albums/v6...milyTrees2.jpg The table with changes as requested by LMP. |
Maybe it should be made clearer that LMP is Diamond's father? I mean, the line from him and R.I.P. leads to the = mark of Diamond and Nogrod's marriage... Well, I don't think it's a big problem anyway and maybe doesn't need to be corrected.
Great work, Hookbill! |
Quote:
|
Quote:
|
All times are GMT -6. The time now is 08:03 PM. |
Powered by vBulletin® Version 3.8.9 Beta 4
Copyright ©2000 - 2025, vBulletin Solutions, Inc.