![]() |
As has already been noted, there are a lot of eligible young maidens in this town ;)
I don't mind switching to something else, either, if it helps. Actually, I think all the roles look pretty fun! |
If it helps, I can be a not so eligible young maiden...:p a real looker....:rolleyes:
|
Quote:
|
I got it from This Site posted by Mith in TiGJ. Many fun occupations abound. :D
|
Quote:
|
Haha, I'll be one of your daughters, too, if you and LMP don't mind... :D
|
All the requests have been added and accounted for.
The Rules and Player List have been updated here. This should be fun! :D |
I said retired Mayor but a retired merchant of the sea fits nicely as well. I made a good living and can now rest and relax in peace and quiet...or can I? :rolleyes:
|
Quote:
Better go practice my battledore swinging. Must protect the virture of Zali and Firefoot. Especially with tp around. |
Quote:
Quote:
I will be a loud, unpredictable, single, young adventurer. Every spring I ride off on my horse (with no name) in search of excitement. I've been captured by orcs, rescued by elves, captured again, escaped myself, slain an Oliphaunt with an arrow to the eye, captured a Mirkwood spider and brought him home as a pet, robbed a highway robber, gone over the falls of Rauros in a barrel, climbed a mallorn tree, beaten a hobbit in a riddle contest, and have even withstood a full day of conversation with an ent. As far as the lasses, I certainly think they're nice to look at and enjoyable to chat with, but I've always fancied myself as making a poor husband on account of my adventerous spirit. But that doesn't stop the ladies from trying, and certainly doesn't stop me from flirting. I look on this whole wizard/werewolf situation as a great adventure. I want nothing more than to survive long enough to have a bit of fun. |
How did I miss this before...
Quote:
|
Lmp, is there still room on your list? Your game sounds weird yet interesting....I'd like to join in too!! :D
|
*approaches grumbling and pushed by werewolf imp (not to be confused with lmp)*
I'll play. And I'm fairly open to moddish whims. |
Hey LMP (and others). I'm quite tempted to play, but I must force myself not to. Not only I'm starting physics on the spring term next week (how boring is that?) but this game looks to be really interesting and possibly long and I just don't want to be "half in".
But still, I wanted to send a general kudos to those of you who helped LMP get this game going and LMP himself. I'll surely join Wizards II if it ever happens. |
Quote:
Quote:
Since Diamond turned you down, I'll marry you, Sleepy. That is, if Ka doesn't mind. *nervously waits to be beaten senseless by THE Ka* |
Quote:
Anywho, sure and if possible could we have Thinlomien as our daughter? |
Certainly. Nogrod, I hereby adopt your daughter. I'd be willing to take on a few eligible maidens if necessary, as well.
|
Quote:
|
Quote:
|
Don't worry- sleepy plans to spoil her rotten. We also agreed that we'll take on Caran as our daughter, if she's willing.
|
Quote:
|
A strange family we have, with Sleepy being the youngest member. At least I'm older than my children.
|
lmp, about the rules....
Night 1- 1) The Evil Wizard curses three villagers to be wolves 2) The Good Wizard scries one villager, turns them into a gifted of his/her choice Is that right? If so, that means there won't be a Seer, Ranger, and Hunter until at least Day 3. That is, if the GW even decides to make a Seer, Ranger, and Hunter, because the rules say- Quote:
Quote:
So even if a Seer is killed every night and a Seer is lynched every day, the number of Seers will continue to grow, because the GW is allowed to assign any dead gifted's gift to another villager independent of his nightly scrying. Is this what you had in mind, lmp, or are you going to rewrite the rules to keep this from happening? |
Quote:
Quote:
phantom, I think lmp said that there cannot be multiple Seers at the same time. |
Quote:
|
Quote:
|
Quote:
|
I'm sitting here snickering to myself. This game is going to be wonderful! :D
|
Am I going to have relatives at all or will I merely be an old, lonely pathetic woman getting her sole enjoyment out of the love affairs of the young ones?
Either way works for me, really, though the first one might be better for my sanity. Heeh... any husbands interested in having me for a slightly psychotic and interfering mother-in-law? :p Much looking forward to the game, by the way, even though I am slightly dazzled by the rules. |
I am intrigued by this ... but hesitant to enter. Not least because, with the number (and quality) of players, it will be a nightmare just to keep up with, let alone have any time to post anything vaguely constructive.
I am also hesitant because I tend to like to know which side I am on and stick to it. The Wizards aside, many of the players in this game will be changing sides with alarming regularity. For those who are not Wizards, is there to be any measure of success? Is it the "side" that one ends up on at the end? If so, then I fear that there may be less of an incentive to put in an effort, in the first few days at least. Of course, there is the pure joy of playing, but I tend to be rather competitive and therefore more incentivised if I know with certainty which side I am batting for. Perhaps I should put in for a Wizard role. Or perhaps not ... ;) |
Oh, please play Sauce.
Quote:
Quote:
Quote:
Quote:
Or you could decide that your purpose is to discover who the wizards are and try and lynch them each day in an effort to reveal them. Or select one individual and tie yourself to them and their cause, whatever it may be. In other words, just invent some sort of sensible cause for yourself, and stick with it until the wizards are dead. Play, Sauce, come on... you know you want to. ;) |
Something that's recently occured to me- if the Evil wizard overrules the nightly kill, do the wolves get to pick another kill?
|
I'll second the phantom.
Yes! Please do play, Sauce! |
LMP, to offset the EW first night ability do you plan on allowing the GW to scry more than one? Otherwise it might be a bit slanted.
|
I promised to make a few comments, but many of them have been voiced here alredy... Let's see, if there is something in my list that would call for further attention, besides the ones that have been voiced already by others.
- Roa's point about EW denying the nightly kill - so no-one dead? I guess so - if the EW is the target, but in other cases? As the wolfs can't PM - so they can't discuss eg. give arguments about the kill, it might come to an undecided (due to the timezones etc.). Would that also mean a "no kill" -night, or has the sub-mod a right to decide in that kind of event? - I see you have done lots of work with this (and that's just one reason, why I love to join this), but as you have been making these "dry rounds", have you taken note of the different "statuses" between the players joining in (the line-up seems great, but there are differences, even among the great -as goes with how they are thought of by others)? So some people might be both "more wanted" and "more suspicious" - and some might go through quite a personality-change-distress with this one (referring to Spm's troubles here too)? I duly see, that a "good" evil wizard would not go appointing only the "top-three", but anyhow, this might be a problem - comparing to the dry-runs? - Can the EW summon a new Werebear or cobbler, if the one summoned earlier, dies? - Has the Wizard a right to discuss anything s/he wants with her/his chosen ones in PM? But overall, the game seems unbalanced (sorry my bad English: I want to say, not level, but then giving different possibilities to both sides), with a good twist and that seems to me fine! There seems to be different weapons on both sides: the baddies will be given both a head start and a possibility to increase their number - the goodies can trust each other, not the least via PM'ing (some of them might turn to the evil side, though...). But clearly, concerning the assets in cases of good turning evil vs. evil turning good seem to favour the goodies - because of the trust-factor...? I don't know, but am more than ready & willing to give this a try... Great game you are planning Lmp! |
Nogrod, I'm not sure about others but I agree with Phantom that the prospect of switching sides is extremely exciting to me personally. I would love to see if I could do it. Now, of course, there is no guarantee that it will happen so please don't refer to this during game time but think of how exciting it would be. Treachery can be very exciting as SpM might understand why I know but the phantom wouldn't ;)
Sorry if that's too cryptic. |
Good points, TP and morm. Very persuasive.
Hmmm ... Quote:
Quote:
OK. Much against my better (RL) judgment, I'm in. But I expect my style to be quite different in this game. Clueless as ever, but less verbosely so probably (to general relief, no doubt). I'll have to look back over the rules in more detail and see if I have any questions. Can I run the local tavern? A jolly barman. :D Anyone need a husband? Although, maybe I'd better check with Mrs Saucepan first ... |
C'mon Sauce, you know you want to... :p Ok, whine over.
Changing sides is part of what I'm looking forward to, as well...Though I know it's by no means definite. I don't come up on the radar much, just judging by past experience, so I don't expect to be switched around a lot, but it is still exciting, and I hope I get picked for something in the midst of the madness. The fact has just now hit me: This game is going to be absoloutely insane. Which is part of why I'm so excited. When do we start? Edit: Cross-posted with Sauce--Yay, he's in!! |
Quote:
OK. I do have a question. If a Gifted or Werewolf loses their Gift during the Night as a result of a Wizard's choice, does their Nightly vhoice still count. For example, if the Evil Wizard picks the Seer, does the ex-Seer still get the result of their dream. Does an ex-Werewolf's kill choice still count? etc etc |
Quote:
And truly, I see this possibility of changing identities as a great adventure and so much more fun... Anyhow, really looking towards this one... EDIT: Morm. That was not at all cryptic. Plain sense... (notwithstanding the last Phantom-part, but that's the bussiness of you gammers... :) ) |
All times are GMT -6. The time now is 02:47 AM. |
Powered by vBulletin® Version 3.8.9 Beta 4
Copyright ©2000 - 2025, vBulletin Solutions, Inc.