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I don't think the point is to needlessly complicate things, rather it's to set our environment a bit more in accord with Tolkien's world and by renaming we are capturing that a bit.
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I'm tempted to make myself look like a complete idiot by agreeing with both, opposing points of view.
Infact, I think I will. I agree with both points of view. On the one hand, more Tolkien can never be bad, but on the other, it would be a lot easier just to keep the names the same and avoid confusion with experienced players. Then again, with time, new names will be accepted. The main problem I see with renaming the Curséd Villager (ah, I like that...) is that there doesn't seem to actually be anything we could rename it as. Turin wouldn't work. Making up a random Quenya name wouldn't work. So, if we can think of anything good, we'll change it. If not, I'm not hugely bothered really. :p |
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Too much tinkering at the edges methinks. |
Officially Joining Up!
Hi! This is my official registration for Tol-in-Gaurhoth IV. The last game was so much fun...my only regret being that I didn't post more!
So, this time, with that pesky thing called school out of my way, I will be able to participate more fully this time around... I would like my new role to be village seamstress. It's very important, after all: Where would the villagers get their clothing without one? :D Can't wait for it to start! Ironically, if the game begins on Monday the 20th, I may not be able to make an appearance...I have plans for a movie trip with one of my friends. If it had started on the 17th, as I believe I read in a much earlier post, I would have been able to make it with no problem. *siigh* I'd hate to miss the first day...AGAIN! :( If I can't make it for day one, should I even bother joining up at all? |
Sorry, Azaelia, I believe I have first dibs on seamstress. As you'll note in one of my earlier posts, too many great minds I wanted to be the undertaker but Mormegil beat me to it. Everyone seems to be beating everyone and the game hasn't even started yet. :rolleyes:
Anyway, I agree with keeping Cursed Villager (or Curséd Villager), I guess since no one seemed to acknowledge my ideas. Everything else is absolutely fabulous. And just to make everyone happy and because of my gushing generosity, I'll be the candle maker, so that Azaelia can be the seamstress. ;) What say you? |
So, Cursed (or Curséd) Villager it is.
Azaelia, remember that each DAY lasts 24 hours. If you can't make it at 6pm on the 20th, you have 24 more hours to get your say in there. Esgallhugwen, I believe we needed a candlestick maker. In any case, the last thing we want in our pleasant little village is a Seamstress' Guild ;)( to those of you who read Prachett). |
Storyland didn't have:
a butcher a baker a candlestick-maker a cleaner a farmer a postman any security whatsoever and not a single motown disco! It's a wonder anyone wanted to live there. |
Rat-catcher. You forgot rat-catcher. The most important occupation in Storyland after a clerical office.
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Double Whoops
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I'll be a wet-nurse.
I'll be up and about a lot at night tending my little charges, and able to keep an eye open for suspicious activities.... |
Quoted from myself
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So I suppose we could now add seamstress and wet-nurse. Oh, and the rat catcher ;) All very important jobs. |
Well, I'm back...
...and ready for another shot at this!
Is there a village healer/herbalist yet? If not, I'll be that. If so, I'll have to find something else... I don't really feel like rooting through all the posts to find everyone's occupations. |
A wet-nurse, eh? Well, I'll keep the tale of Romulus and Remus in mind...
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For the benefit of firefoot, mostly
The players so far are:
Anguirel (Travelling judge, a brehon) Azaelia of Willowbottom (Seamstress) Celuien (Weaver) dancing spawn of ungoliant (Housemaid) Eomer of the Rohirrim (Sea-faring rapscallion) Esgallhugwen (Candlestick [and Candle] maker) Evisse the Blue (Baker specialising in fortune cookies) Feanor of the Peredhil (Mysterious Artist) Firefoot (Fruit seller) Hookbill the Goomba Kath Lalaith (Wet-nurse) littlemanpoet (Butcher with a tendency to speak in doggerel) Nilpaurion Felagund (Suspicious person) Oddwen (Village Idiot) mormegil (Undertaker) Saurreg (Furrier) the guy who be short (Scholar specialising in lycanthropic lore) the phantom (Arrogant healer) Healer is indeed taken. Anyway, registration will end in about 7 hours. It turns out I may be home on Sunday after all, but I'm not going to change the timing now. Anyway, seeing as the Seer dreams on the first night, I think it might be sensible to start with a NIGHT phase. Werewolves can also discuss plans for the next day this first NIGHT. However, seeing as all I need to start the day is the Seer's PM, this NIGHT would probably be ridiculously short... Thoughts, anybody? |
May I join in or have I missed the deadline? If I can then I don't mind what I am.
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I agree with starting with a night.
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Thanks, GWBS. In that case I'll run a fruit stand.
I agree with starting with a Night; since it's only the seer that's working, though, I don't think we need to have a formal Night time. The seer could just alert TGWBS anytime after receiving his/her role, and the Day could still start on Monday. Perhaps if the roles were sent out somewhat earlier before the game start, this would also give the werewolves enough time to touch base. |
Firefoot, that was the original plan (I was going to inform the Seer and Werewolves of their roles today at the end of registration). However, as I'm (probably) away on Sunday I don't think this would work, as it would give the wolves too much time to debate.
So: The game will start with a Night at about 6pm GMT on Monday (normal, specified time). The Night will probably be very short, as the only PM i will need will be one from the Seer, which shouldn't take very long to decide, especially if they are online when they receive their role at 4pm. Well, that's sorted. :) |
So many players; this will be fascinating.
Oh tgwbs, just noticed your role. I think your library is going to be busy on DAY 1. :D |
What's left of it. ;)
It's more of a small shack full of books really. |
Honestly, I'm ecstatic that the game starts with a NIGHT. The first day is such a huge waste of bandwidth, since we are debating about nothing, there being no facts as of yet to work with. On DAY 1, you are almost guaranteed to lynch an innocent, because all you have to work with is who speaks loudest. :rolleyes:
TGWBS, I can't wait to see what kinds of fabulous deaths you compose. Our occupations should help a lot. I mean... think of Eswen's death... it would be so easy [not to mention needlessly gory] to melt her down and make candles with her, having the unsuspecting villagers walk into her pitch dark home and light one up before realizing that there is a reason the candles are blood red. *thinks* Wow... I'm thinking it might be fun to mod one of these now. :cool: |
You are almost guaranteed to lynch an innocent on DAY 1 even if the game begins with a NIGHT. There are, what, 19 players in this one? And 3 of them are werewolves.
Even if real gaming begins with a day, the werewolves are still at work. Nudging the innocent villagers this way or that. I agree that starting it with a NIGHT will be slightly more fun, but it is not likely to make any noticable difference whatsoever. |
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Make me into candles? Hm. How splendidly gory :D After all, ones occupation can cause the person to be used as a consumable resource. But we'll have to wait and see won't we, they might just dip me in a vat of wax when their done, being to lazy to hone their skills at the fine art of candlestick making. Speaking of which, I think besides actual candle-sticks, I'd like to make little candle animals, you know for children's rooms and things of that nature. And just think of it Fea, if your a midnight snack for the Werewolves, they may decide to paint a pretty portrait with your blood. :eek: This will be too much fun. |
If Zali were a seer, you can bet your bottom dollar I'd be sewing her eyes shut with her own needles.The phantom would need one of his more poisonous healing concoctions to be poured secretly into his ear as he slept. Although that could ensure his coming back to speak Latin with his son...
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Ah, you've figured out why I wanted to be Mod, I see. :D
Anyway, starting with a night has its ups and downs. The Seer only dreams about one person remember - so there's a something like 15/18 chance s/he'll pick an innocent, which wont do the village that much good. However, the werewolves can also gather their ideas for the next day (unless the Seer is very quick, as Night 1 will end assoon as s/he PMs me) and might be able to conceive a plan for leading the villagers astray. Honestly, I see starting with a Night as more of a help to the wolves. Oh well, you have your Shirriffs. :p And Esgallhugwen... you have an entire vat full of molten wax?! And cultured werewolves - how do they paint with their paws? :rolleyes: Well, recruitment is now *officially* over. Not that that means anything in real terms, of course. Edit: Feanor, I wouldn't worry. I believe he can only return if the poisoner is his brother... |
If it helps you devise deaths, TGWBS, I'm a multimedia artist. I paint, I draw, I sculpt. I even plan to try my hand at bronze casting within the next year or so. ;)
And what was it that we re-named as Shirriffs? Drat and bebother these new names... I was just getting used to hunters (are they Rangers now?) and... yeah... EDIT: We'll just have to make sure he has no brothers, or we might have a posthumous message on our hands, and wouldn't that just be reminiscent of his original idea of a letter sent to the Mod? |
Hunter=Hunter
Guardian=Ranger Masons=Shiriffs Seer=Seer Cursed Villager=Cursed Villager Wolves=Sheep's Clothing |
Guardian => Ranger
Masons => Shirriffs. For the easily confusable (;)): don't worry. This, and the full rules, will all be in my horrendously long first post Edit: Ah, Anguirel got there before me. I am editting an awful lot these days... |
TGWBS
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I suppose (for the painting) they could use their mouths, but being part human wouldn't they still have use of their thumbs? At least the werewolves I'm thinking about. :confused: gack. |
If you're still taking ideas, I would think that having NIGHT first would be a good idea. I like the seer dreaming on the first night and I also like the werewolves being able to come up with a basic strategy and begin working together.
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Just a reminder to everybody that you will want to be on invisible mode soon and remain invisible for the duration of your game.
Also TGWBS when do you intend on sending out the roles? I had an awful dream that you told somebody that they were the cursed villager :p . I was thinking ACK!!! no don't do that. |
Just now, infact, mormegil. And don't worry, the cursed villager shall remain oblivious *evil smiley*
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Hey tgwbs, when are you going to start the new thread and put up the rules, so I have a clue what I'm supposed to be doing?
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About 6pm. Excited yet? :P
I'd like to remind everybody that once the next game starts, no players (dead or alive) should post here, unless they have some really serious gameplay questions. |
I think what should happen is that they pm you (TGWBS) and you as the moderator come on this thread and explain the question and answer without divulging the identity of the person.
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Can't wait to get started!! :D |
Why not? Do what the morm says. :D
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One final reminder that we should all be invisible for the duration of the game. That means anytime you're online just remain invisible. I see a couple of people that aren't there yet.
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