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Oh great Googly-Moogly, it's actually happening! Go Noggins!:D
I'm in, of course. I don't remember actually playing in a game with a dead thread (which is to say I probably have, but it's been too long), so that would be cool. Also, I'm totally for a CoH plague setting, if only because it opens up all kinds of possibilities for banter about killing Lalaith (Túrin's sister, not the Downer; athough possibly that too, it depends;)). Quote:
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We really are back a decade aren't we? And it's so lovely to be with you all again! I would love to join the game. Basic rules would be perfect as it's been such a long time and I'd be happy with a tongue-in-cheek plague setting.
Dead Thread sounds interesting but agreed - not sure how it would work if roles are revealed upon lynching ... |
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Depending on when the game will happen, I might only be able to play for half a week at a time. But with a dead thread that might not be too bad, assuming I live bright and die young. :D |
Whyyyyy did this happen just when I was about to start working again??? (Yeah I know, odd timing, but there it is.)
But what the Angamandi, sign me up. Has a dead thread game been played before? My last game was 9 years ago. :eek: |
Still in the same boat: uncertain ability to play at work, early bedtime, grass-cutting season again...but how could I refuse? ;)
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I think I can manage to play. It's been so long, I'll probably just make wild accusations and die Day 1, but you know what? I'm ok with that.
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As far as I am concerned, I'd 100% advocate for revealing the roles upon death, no complicated nonsense with sending true revelations from the dead thread and so on. It might make dead Wolves somewhat isolated from the community, but I remember many having fun with this (see various phantom-esque existences just trolling to no end). I mean, nothing prevents a dead Wolf from participating in the Dead discussion - whether anyone is going to pay attention to them is a different thing. Unless someone created a "sub-plot" for the Dead thread (but it should be something that would not interfere with the Living too much, or ideally not at all). In the absolutely worst case, a Wolf will end up lynched on Day 1, then ostracised by fellow dead, and will be bored for the rest of the game. But that is the worst-case scenario for one person, as opposed to everyone else. I think it's worth it. Of course, if we can think of any way to make it better, I'm open for it, but let's not contrive too complicated schemes. |
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I'm in on plotting the game (have been re-reading The CoH) and will open a discussion thread for it in a moment. Let's continue the discussion of the rules there.
I think I have quite a quite a nice solution to both problems brought forth here, aka. revealing the roles vs. keeping the "dead thread" interesting and how to make the DT simple & balanced in view of the dynamics of the whole game. I'll post my initial ideas shortly in the game discussion thread. |
Um.....Could I play too? I am, like, super stoked for CoH theme...
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I'll add you to the player list in the discussion thread. |
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Just to elaborate.
I will aim to participate as much as possible, but weekdays where I am at the office all day and with the kid at night will be limited to a late login. When I work from home, or weekends/bank holidays I imagine I will be more active. |
Nice to have you in Rune!
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I've avoided playing for awhile since it always seems real life rips me away too soon in games (which is not fair to the rest), but given that I've been locked down under quarantine with no end in sight, I'd like to ask if there is room for one more?
Fair warning, It's been a long time since I've played, but I think I can manage to catch up. :) Quote:
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Organization of thoughts
Out of general curiosity, how do you guys keep track of what goes on in a game?
Do you use any sort of tools for keeping track or organizing your thoughts? I am normally very bad at remembering what has transpired, and scrolling/reading through the thread is incredible time consuming. I have been toying with the idea of using a spreadsheet of sorts, but I cannot wrap my head around a good way of setting this up. |
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I, for the most part, just keep track of who voted for who, in what order and write down the post number they voted as a reference. If something stood out unusual/odd scrolling through a thread of a bunch of posts is time consuming and frustrating. The best tool for me is on the main forum page, click replies to bring a window of how many posts each person made in the thread. And I click on their number if I wanted to read through and find the replies from a specific person. I use that a lot when playing in a game. |
Maybe the one after the CoH one could be FoG-themed?
(I call dibs on More-leg) |
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Me, I just keep a record of the voting tally and jot down things that stand out - possible wolf tells if I'm innocent, things I can use against innocents if I'm a wolf, but not a lot of either. Mostly I sort of wing it - I mean, it's a game, not a doctoral thesis. Quote:
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3.900 posts and counting
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There is also a gimmick, if you will, used on another site, where people can select their own character before the game begins. I wonder if that idea could be introduced in FoG game.
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I used to pick up quotes with a post number to a Word-file while reading the thread through. With the help of impressions and quotes that stood up it was easier to have a hang of whom to suspect or whom to trust (or whose "slips" or unhappy wordings to use if a wolf). But yes, with a big village (or a city!) it's quite challenging to have a clear view of what's going on. Legate has reminded people, quite correctly, in the Discussion Thread of this game we have now, that with a lot of wolves there is a bigger probability that one of them gets lynched early and the innocents might find a track from there - but it is also true, that in a chaotic / big village those who know with whom to co-operate are having the upper hand. Looking forwards to some interesting gaming... |
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Hheeyyy guys,
I've been pointed to this thread, so I just wanted to make it known that I want to play in the next game! If it happens soon - hopefully not in two years! :eek: And in August the last two classes of my Bachelor's degree start so hopefully before then too! If there's anything that I can do to help the next game happen, let me know! edit: I also just realized that I've been invisible for years - since my last game! |
I would play another game too, assuming that there's gonna be a little breather in between (I think sometime in June would be possible?) and that it's likely gonna be a bit smaller village (I think some people may have been a little exhausted :D). I also wanted to say that I can't sadly participate as much next time as I'm going back to work on June 2nd but given my post count last game, maybe it's not entirely a bad thing... ;)
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I would love to play again! I have my thesis proposal on June 12th, so I might be a little distracted for a day or two around then, but a Werewolf game to keep me from stressing too much about the proposal sounds really great, haha!
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So, as one of those who didn't play a perfect game (in other words, not Brinn or Loslote), I'm kicking myself for hunches ignored and wild theories followed and anxious to get out there again and redeem my good werewolfing name.
Put me on the list for the next one, please! Or, if no one wants to mod, I'd be willing to step up and host a classic game (I love the experimental ones, but they also need a foil). However, I'm really itching to play again, so I'd prefer if someone else modded the next & I could join the mod queue. |
I might wish to play in one too someday. Not necessarily the next week, but in June or July, yes.
Being a mod is lots of fun and hilarious - and can be thrilling as well - but there is one thing lacking: having your own neck in the noose. :) |
I’m good for another game around June or so. I’ll think about modding it if needed. It would be more of a classic game though and I’d have to think of a theme.
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I'd be up for another game in a month or two. Although after last game, I'll probably get killed off by Day 2. ;)
A classic game is always good, though I must admit I really like the appeal of the dead/quarantine thread. It allows those who die early in the game to still participate in some form. Quote:
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On this topic, I second Rikae's proposal that if this concept is used in future games (and some variant of it should be, it's a great idea to balance dead player participation), the cobbler's role should not be revealed in death, as that allows more scheming to happen on both threads. Or alternatively, when the cobbler dies, they might be able to communicate with dead wolves by PM. From the cobbler perspective, that would make you a more active and involved player as opposed to an accidental chaos sideliner (once dead). |
If there aren't any objections I'll throw my hat in there and say I'll mod the summer game.
I've been kicking around some ideas with some of you already and would like further input. Seeing as it sounds like June-July will be a good period for everyone, if there aren't any objections I'll get a planning thread started over the weekend. This way I can get more input on the ideas I've been kicking around and there would be no rush to start super soon. There will be a dead thread. That I'm already sure of. Maybe where the dead do something slightly different than Nog's game. Also a possibility of the dead wolves to have a different purpose. My main goal is to decide to go with a game with the traditional roles or to have slightly tweaked experimental roles to fit a theme. As fun as experimental roles and games can be, I don't want to forget the ordinary villager POV in games. Over half the players will be villagers and even though I was a wolf in Nogrod's game, I think it's safe to say ordinary villagers enjoyed it as well? As to be expected there were times the villagers were wrong or manipulated, but not a single wolf voted for Huey and that in itself is quite an achievement! So, over the weekend I can put up a planning thread with everything I've been kicking around to try. Whether you're able to participate or not I'd like a discussion on how the balance would be, and perhaps more importantly if you'd enjoy those roles and gameplay as an ordinary villager as well. |
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Its nice seeing so many old friends again
Alas, I'm not in a position to be able to play now, but it is wonderful to see werewolf picking up on the Downs. :)
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Moving discussion of "when's the next game" to a thread non-participants of the last game are more likely to find it...
A consensus on the other thread seemed to be "a bit of a break, then in July." So: sign-ups over the next 2-3 weeks with a game start somewhere around Sunday, July 5th in the evening for a Night 1 going into Monday the 6th sound good? Any Americans with Fourth of July plans should be emerging from them, then. As to the ongoing discussion of modding: put me on the list of those willing to do it--and I do have the Ghost idea to play with... Do we have anyone who goes beyond WILLING into the realm of WANTS TO (i.e. right now?) |
Not right now, but I'm still mulling over the idea of a tweet-style game with limits to post length & amount which Rune suggested in the game before the last.
Somebody (I think G55?) came up with the idea that posts could only be so long as to fit into the box where you type them (apparently it's a fixed size across all platforms), and that would be a nice first step - but how keep people from just breaking their walls of text into smaller chunks? I'm toying with the idea to have DL not at a fixed time but as a moving wall cutting off the Day when a given number of pages is reached - like, the first post/vote on the next page would still count (because you don't know in advance when the page is flipped), but all thereafter wouldn't until next Day. __________________________________________________ ____________ ^this line marks what would be the maximal post length It probably would be hell to mod (probably only doable with a co-mod, preferably in another time zone, so that one could keep an eye on the thread at all times and call DL) and quite a departure from our usual WW routines, but could be interesting I think (also would encourage early voting!) What do y'all think? |
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I like both ideas, but my instincts say to keep them to separate games! Or you'll end up with a sextuple-posting wordsmith single-handedly ending Day 1 while analysing Form's suspicious Anti-Day-One tirade. I definitely think some sort of length cap would make for an interesting game. I would incline, in addition to POST length (and I agree that using "the box" is a good yardstick for that) there should also be POST volume. Say... five posts per day? I don't know--that's picking a very arbitrary number, but I have no idea without putting a great deal more thought into it than a Sunday afternoon warrants what would be a "fair" number. |
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